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That’s a good way to kill most of the player base. (Destiny)

by Kahzgul, Wednesday, April 04, 2018, 12:25 (2369 days ago) @ Cody Miller

Fighting games generally have the best approach to balance where not only do they not overcorrect, but they allow for local imbalance as a part of fun play.

Fighting games, RTSes, most card games, they all have solid balance.

Games like FortniteBR are grossly imbalanced, but the player has total agency and starts on equal footing with every other player, so the imbalances are due to luck and play throughout the game, rather than poor design, which makes it waaaay more fun.

And then there's games like Destiny, where you can't easily switch classes due to the time sink required to bring up each class, and the specs within classes are almost totally devoid of choice. Your character customization is limited at best, so you're at the mercy of the game devs who, in this case, have straight up admitted to not understanding high end play.


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