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Conception or execution? (Gaming)

by kanbo @, Seattle, WA, Tuesday, September 17, 2013, 08:16 (3874 days ago) @ kanbo

The fact that they heavily stress "time doesn't move unless you do" is kind of a pain when you quickly learn that time does move, which is a dumb contradiction.

Also, because you don't see the entire level from the start, you're forced to run multiple trials of a level because of hidden enemies (or enemies who haven't even spawned yet), which is kind of a crappy thing to do for a game designed around the guise of solving a puzzle and precision of execution.


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