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Answer (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, September 17, 2013, 16:14 (4084 days ago) @ Cody Miller

As kapowaz pointed out, the main problem is the time mechanic only goes forward!

The analogous section in Braid would be the third world, where time moves forward when you move right, but moves backward when you move left. This presents you with a puzzle since you have to figure out how to navigate the levels this way. Additionally, Braid has objects unaffected by the usage of time reversal. Without that, the time rewind mechanic becomes pointless: it's just an infinite amount of tries essentially. Add in objects that behave differently, and you have the makings of a puzzle.

So the main problem with SuperHot is that the time mechanic only moves forward. Because of this, there are no puzzles to be had, for even if like Braid there were things that could move while you don't, they'd essentially behave like a regular FPS.

So, you essentially have a first person shooter, with the ability to easily dodge bullets, and take as much time as you want for headshots.

Easy FPS elements because of that, and easy puzzle elements because time only moves forward.


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