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My theory on what happened (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Sunday, August 05, 2018, 22:25 (2378 days ago) @ Xenos

Why are those choices mutually exclusive? Spend the 100 hours for the band-aid, then redesign the underlying system. At least players have relief in the meantime.


They're not mutually exclusive, but anyone that is familiar with programming will know there is one resource that is the most valuable over all others: man-hours.

How many employees does Bungie have again? It's always baffled me that for the size of Bungie's team, we've gotten two "disasters" in a row, which is crazy considering that D2 was the "clean slate" where they'd be iterating on and improving upon everything that they learned from D1. I really want to know where those man-hours are going, because they burn through thousands of them a day.

If they provide a band-aid that is hundreds of man-hours (also notice the 's' on there) that is NOT going into a different new feature,

Ah yes, that DOES explain the abundance of new content and features from Bungie's end since D2's launch... Again, they have thousands of man-hours a day, let's say that every department has at least a hundred man hours a day. Why can't any one of those departments provide a band-aid?

or even fixing the overall system for something that will be temporary.

There's a lovely Canadian who once said "YOU HAVE TO DO BOTH". And wouldn't ya know it, history has proven her very right. Bungie has spoken on this, and they themselves have said that a "bandaid" (I mean, what he said was clearly a fix) would be relatively easy. In a service based-game, to say that you don't want to provide a basic service is... crazy to me.

I don't know any developers that would decide to provide a band-aid like that unless the problem was completely ruining the product.

Do I even need to say it?


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