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lol, 25 years wasted dismantling shaders in season 3 (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, August 06, 2018, 12:17 (2378 days ago) @ Harmanimus

So, I’m really not sure what point you are trying to get at. 1.66 million players (as most players are not multiplaform, and even then players with 1-2 characters skews the player count up anyway) puts it at something around 8 minutes across 3 months per player. I don’t see how the logic follows that a distribution with more players somehow makes it worse than you though (cutting around 5 minutes off those averages) so I you are providing a boggle here.

Average playercount, friend. You can't see something that says "1.6 million players signed up", and correlate that with "1.6 million players are playing it on average!".

Look at Lawbreakers, for an extreme, but simple example. Over 70k people bought the game, essentially "signing up for it", but the average playercount for a 24-hour period was at about 663 during its launch month, when it was at its most popular.
It's the same across any game, even something as super popular as Fortnite. The average number of players who actually hop on to play will never match the number of players who have "signed up", so if you look at Destiny's Season 3 as having 1.6 million players "signing up", you're going to have to assume that you're not getting 1.6 million players a day. 1 million is on the optimistic side.

Also, Faction level progress for Season 3 was account based. So you can’t hit 50 on 1 character if you have 3 characters on that platform.

I was trying to say that in regards to how many Guardians are "pledged", due to the account-based numbers, you're contributing three by default (Or six in my case... Unless that deleted Warlock also counts, in which case 7), and regardless of how much you played (only a couple of hours on my end for the second rally), you're suddenly in the tally for playercount.

And To that effect, I think any attempt to downplay the unique player count by way of “on multiple platforms” is nonsense unless you have a majority of data that suggests a more-than-incidental volume of multi-platform users pledging each Rally.

One way or another, what you are arguing about so fervently is something that is not significant enough to matter.

Which is why I specifically pointed out how it might not really be a significant detail, just that it could skew numbers a bit (though admittedly only a few thousand at best). It's just a detail that I saw, let's not latch onto it as some sort of plot twist that could change the math. In fact, the math could be helped if you include the number of players who simply DIDN'T sign up for Faction Rally, but still played the game anyway. Do those numbers make a dent?


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