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lol, 25 years wasted dismantling shaders in season 3 (Destiny)

by Harmanimus @, Monday, August 06, 2018, 13:23 (2378 days ago) @ Korny

But you’re talking about 7-10 months in, not a launch population spike or initial sales numbers. We are discussing a 1.66 million buy-in to an in-game activity in a game these players are actively playing. Obviously a lack of more explicit numbers means it is all supposition. It is substantially less likely to be a bunch of padded numbers. Your point of players who didn’t pledge but still played is interesting, as a number of high profile individuals within the community both advised they were not going to pledge because they didn’t like how Bungie was handling it and suggested other people who were not happy with it to not pledge either. Likely those numbers will also not show up.

Also, three by default is an assumption that all players have three characters, which they don’t. I play with people who only have one and only play one. However, it is also an assumption that leads to 1.66 and not a higher number of players.

All these numbers are skewed. But they all skew to the issue with shaders as negligible. (Not to mention the Infinity War meme presentation of the shader stats)


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