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lol, 25 years wasted dismantling shaders in season 3 (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, August 06, 2018, 13:51 (2378 days ago) @ Harmanimus

But you’re talking about 7-10 months in, not a launch population spike or initial sales numbers. We are discussing a 1.66 million buy-in to an in-game activity in a game these players are actively playing. Obviously a lack of more explicit numbers means it is all supposition. It is substantially less likely to be a bunch of padded numbers. Your point of players who didn’t pledge but still played is interesting, as a number of high profile individuals within the community both advised they were not going to pledge because they didn’t like how Bungie was handling it and suggested other people who were not happy with it to not pledge either. Likely those numbers will also not show up.

Yeah, but I used API numbers as well, which show a player range for the first weekend of a major event (that requires tons of grind) landing at an estimate of a million players on the high end (but those numbers also depend on a number of factors).

But like you said, without actual data from Bungie, anything with regards to numbers is likely to be inaccurate in one way or another.


Also, three by default is an assumption that all players have three characters, which they don’t. I play with people who only have one and only play one. However, it is also an assumption that leads to 1.66 and not a higher number of players.

Yeah, that too Is an assumption (honestly, that they shared those specific stats about subclass and faction is weird to me, since it doesn't explain anything, but not unwelcome). I guess the only thing that supports that is the almost even number of classes across the board, but who knows there either (I main Warlock on PS4, Titan on Xbox, but did Faction Rally just for the Hunter armor)...

All these numbers are skewed. But they all skew to the issue with shaders as negligible. (Not to mention the Infinity War meme presentation of the shader stats)

Fair to say, but they did think of it as something significant enough to highlight, given that it's one of the most well-known of Destiny 2's longstanding problems (I wanna see how many years have been spent since D2's launch). But they were probably just making the joke because an actual fix is finally on the horizon.


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