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My theory on what happened (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, August 08, 2018, 08:36 (2376 days ago) @ MacAddictXIV

As someone who works in a SAAS company, we prioritize requests (generally) by
1. Fixes that have broken the software
2. Features that get us more customers
3. Features that keep our customers
4. Features

The shader problem is 3 or 4. There is far more time spent on 1 and 2 for Bungie right now.

This isn't specifically about the shaders. Bungie is slow to adapt and implement any changes (unless it is closing an exploit that gets you gear!). They are slow to move on just about everything.

After what was detailed in HandMade Con regarding the mistakes they made in Destiny's design resulting in changes and additions being very painful, you would think that they would have decided not to repeat that mistake, and design Des2ny to be robust and flexible when it comes to fast or frequent changes. Other companies with online games are able to respond much more quickly, so it simply looks bad when issues go unaddressed. No one issue is super major, but it's death by 1000 cuts.

And when Bureaucratic Walk happened I distinctly remember they didn't fix the actual issue right away. They simply canceled Trails!


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