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It's honestly hard to explain software development. (Criticism)

by slycrel ⌂, Monday, August 06, 2018, 13:40 (2090 days ago) @ MacAddictXIV

Having worked in software development for almost 20 years professionally (about 5 at a SAAS company), I can absolutely agree with this. It's super easy to assume context -- often the simple things actually either don't have the right complex (making them not simple) or the context itself is very complex, but assumed away.

At the same time, I can honestly say that, for some things (i.e. shader deletion, as one of my pet peeves), even the "hard" version is probably doable if it's a priority. (There are orders of magnitude of hard... think tens vs hundreds vs thousands) Priorities of what needs to be solved is a very opinionated thing, and I feel for Bungie here. They won't be able to win with some portion of the community no matter what they do when they pick their dev priorities.


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