Avatar

What is the point of discussing something conceptually (Criticism)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, August 07, 2018, 10:00 (224 days ago) @ kidtsunami
edited by Cody Miller, Tuesday, August 07, 2018, 10:05

I want to try and explain the complexities of software engineering, but it's honestly REALLY hard to tell people how complex some problems are for very little fixes or how easy some fixes have been for what seemed like very complex problems. You honestly never know.


This is probably true. But from the perspective of the player, they don't really care when something is broken. Simple or complex to fix, the result is still the same on their end. The player is paying money for the game, and there are other games out there that are competition.


That's fine, but we're specifically talking about the instances where someone says it's an "EASY" fix... don't change the goal posts.


Like you guys are doing? I was talking about an easy fix CONCEPTUALLY to the system. Not implementation.


Conceptually it's not that hard to edit a movie...

Because you start with the conception! That informs how you actually go about cutting the film. If that foundation is bad, it doesn’t matter what you do because it won’t be effective.

Michael Bay generally executes on what he intends. But what he intends is stupid.

Likewise designing an inventory management with this shortcoming is stupid. Even if it was hard to implement.


Complete thread:

 RSS Feed of thread