Being underleveled is probably okay (Destiny)

by EffortlessFury @, Sunday, September 16, 2018, 12:41 (2020 days ago) @ CruelLEGACEY

Counterpoint: Being underleveled sucks and isn’t any fun at all. I don’t like feeling like I might as well just being throwing rocks. (:


It's all in your perspective. Your perspective is something along the lines of: "I can't do any damage and kill anything." Another perspective might be: "I'm gathering data each life to look for patterns and create strategies. Death is merely the rest on the gathering run." Until you've begun to try to execute the strategy, you're playing a different game entirely. That isn't just a player style that Raids tend to cater to, but a style that lives at the heart of what Raids are traditionally considered to be.


I can appreciate the sentiment of this post, but I can't see how it relates to the experience of playing a Destiny raid. How can you begin to solve the puzzles and mechanics of a raid if you can't stay alive, or clear the ads which trigger new phases within an encounter? You couldn't even really begin the process of figuring out the Bridge section in Crota's End if you can't fight off the Thrawl that swarm you on the plates, for example. It seems to me that being able to keep the ads at bay is a bare minimum requirement for any team hoping to make even the slightest bit of progress.

Again, I'm not arguing with the spirit of what you're saying... it just doesn't strike me as being possible in most Destiny raid fights.


Part of it becomes developing an "add-management" strategy to compensate for your lack of firepower. I'm not saying it's for everyone, but it is a classic aspect of raiding.


I feel like this is exactly what we did with Lair 2. We developed a strategy to handle the adds, and that involved fine-tuning our load outs and positions. That we weren't able to kill the final boss didn't bother me once we figured out how to damage him. The latter was what mattered. It proved we could beat him with enough time, but at that point the blind raid was over. I had no problem quitting and coming back at a higher level armed with better strategies.


My point is just that you wouldn't have been able to get to the final boss unless everyone was high enough level to handle the rest of the raid up to that point. And I think that's where a lot of the contention around this issue stems from; The vaguery surrounding what level is actually realistically needed to complete the entire raid, combined with the huge time sink involved with reaching that level, exacerbated by the RNG nature of that grind.

Our point is that you can get to the final boss even when underleveled with the appropriate strategy. Finding that strategy is a classic aspect of Raiding.


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