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Sure! It's not all roses though. (Gaming)

by Vortech @, A Fourth Wheel, Saturday, May 16, 2020, 14:48 (131 days ago) @ cheapLEY

The XSX's answer is more compression. They have a hardware-based data decompression that is designed to keep down storage cost and bandwidth cost. PS5's answer is to just have more internal bandwidth (and still small amounts of un-expandible storage? hmm.) So in theory it would depend on the platform. In reality, we have seen the unique features of platforms mostly get ignored by games unless they are first-party titles that are going to be platform exclusive. Those are pretty rare these days. Even then, as the tools that they use to make games get higher level and more cross-platform even first party studios have a big price to pay in production if they want to address unique platform features.


Anyway. This is a description of some cool tech, but combine the fact they are only just able to show it now with the fact that it's running in relatively low-rez, even as a custom-made demo, with the fact that it won't actually launch as tools until later this year (or next) with the fact that game development takes years and won't switch tools mid-cycle and this all seems like them describing things that won't touch games played by the masses for at least 5 years. It's cool, but it's kinda misleading of Sony to put it into an event about the PS5.


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