Architecture. (Gaming)

by MacAddictXIV @, Seattle WA, Monday, May 18, 2020, 08:40 (401 days ago) @ Cody Miller

You said it yourself: "as long as it's supported". Physical media requires zero support.

Physical largely ensures you can play your game with new hardware too: with interpreters, patchers, and backward compatibility.

The second sentence counters the first sentence...

Not sure how that's contradictory.

You say physical media requires zero support and then list off a bunch support products. Yes, I understand that is to play it with modern software and hardware, which to me is the same thing as rebuying after the game as been modernized.

I agree that you could feasibly keep the hardware and the game media in a frozen state from basically any era. But you again have to make sure that hardware and media in that state. That to me is support. And honestly if this is what you are arguing then I guess I'm just done with this conversation because there is a reason this isn't a thing, because a very small percentage of people are willing to do this for the cost of reliving an old game.

I can put say, the CD for Indy and the Fate of Atlantis into my computer and use SCUMMVM to run it. Otherwise, to run it on OS X you'd have to buy it again on steam.

A vast majority of people would much rather rebuy it for the 5 bucks than to keep an OS in state from 10 years ago. That is your choice to do, but you can't say that that should be status quo because the majority of people (it would actually have to be more) would prefer to do that.

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