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Allow me to translate (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, July 07, 2020, 09:52 (1361 days ago) @ squidnh3

This is too simple of a way to think about it. It ignores the concepts of risk and present value vs. future value, which are essential to consider.

Can you expand upon this? Isn't every game hedging on future value to be successful? A game in development has no present value, since nobody can buy it. Unless you're talking about advertising pairings, tie ins, product placement, etc. But that wouldn't really change either way would it?


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