Luke On Sunsetting (Destiny)

by Claude Errera @, Friday, December 18, 2020, 12:56 (1218 days ago) @ INSANEdrive

Which is EXACTLY WHY I made that distinction of "IN THE GAME". Organization works best as you get it. I should not have to use third party stuff to play the game. That is a failure of core maniacs for, as I say it again, the game with a core mechanic of "loot". I know in the moment why I put something away, and shouldn't have to jump around different screens to do what I need to do. It should not feel like work. The best way to do that is in game.


I am honestly curious about what this means to you. What is it that you want to do IN GAME that you can't? (I'm not looking for "organize my stuff" - I'm looking for what you think would help the average Destiny player not simply vault gear they don't have time to test, if your thoughts could be turned into actual programming.) How are you envisioning using an Xbox controller to organize (i.e. compare and winnow) your gear?

Again: I'm not looking for vague "I want to do this" - you clearly think that this is a thing you should be able to do, in-game. I'm not asking you to program it - I'm asking you what it would look like. I, personally, cannot envision ANY system that I could manage with a controller that would make me happy. You clearly have other ideas, and I would love to hear them.


To do such justice would require time to create a proper mock up, much like was seen for the Ghost UI we have now (which as I recall was a suggestion posted from the Destiny subreddit). TL;DR maybe after 2020. Maybe. That said, I can speak of both one small remedy I currently use (that's mildly expensive to do), an observation, and a complement.

  • If I want to remember that "X" weapon is best within PvE or PvP, for whatever it is, I'll masterwork it up to the point where I get the enemy counter. I'll then label it PvP or PvE.
  • What buttons do you use and don't you use when looking at the gun menu? How about the screen real estate?
  • Within the game, one of the best UI upgrades Bungie has done is the tool tip that you can get if you hover over a weapon or armor which expands out over when you press the trigger in the character menu.

Not sure how this is relevant to the discussion, but you asked, I'll answer:

I use 2 buttons when examining a gun. (I have no idea what you mean by 'gun menu', so I'm hoping that this is what you're talking about.) I use Y, to get details on the gun, left trigger (right trigger for most of you) to view details on the gun, or right trigger (left trigger for most of you) to compare it to the currently equipped gun. Those all work as I expect them to, I don't have any complaints. I do not have need for gun info that is not displayed by these three buttons (except to do things that cannot be done in-game, like compare the current character's version of a particular weapon to similar weapons on other characters or in my vault).

If you disagree with that, than please bring better ideas. This may help, here is a question I've not seen asked (and even alluded to in my post); do exotic weapons suffer from the same issue? Why or why not?


I told you my 'better idea' - it's to use a mouse and keyboard, and an interface built for them, to do the organizing. It works really well for me. It isn't in-game, and in fact (the way I want it to work) cannot be - and I'm okay with that.


No Wu, that's not an idea. That's status quo. While it is fine that you enjoy it, it also means little to what I ask. Feels like a dodge to me. You could have said nothing on this point, and it would be the same result.

This is utterly unfair of you. You made a statement: "The best way to do that is in the game." You followed that statement up with a request: "If you disagree with that, than [sic] please bring better ideas."

You cannot come back after the fact and tell me that if I want the status quo, I shouldn't have responded - I do not agree with your statement, so I will not remain silent, because I think the status quo is better than your idea.

You clearly aren't happy with the status quo - but it is not reasonable of you to suggest that others might have a different opinion.

I have absolutely no idea what you're asking with regard to exotics. Can you rephrase your question?


I'd like to clarify my original question instead, hopefully you don't mind.

The original question I asked was; do exotic weapons suffer from the same issue? Why or why not? The context of "the same issue" being about organization through the game interface. To further clarify; "organization" ultimately means in this case "What in this gun makes it worth using over something else?"

Does that help?

Not really, no. I don't really understand what you're looking for, here. Are you asking whether I feel like it's easy to figure out what makes an exotic special, in-game? (It is; I just mouse over the icon. If the summary provided there isn't enough, I can hit Y for a more complete description.)

Are you asking whether I'd benefit from some sort of tool that told me "here are all the exotics you have (either on this character or in the vault, I guess) that affect melees on the current character" - sure, that would be spectacular. I don't think there's any way to do that in-game, using a controller, that would give me the fine-grained control I'd like if it were implemented, though; either it would be too blunt a tool (maybe it would tell me melee-related, but then what if I wanted to sort by element?) or it would be too hard to use, given the constraints of the tool.

Are you asking something else?

I'm sorry - I'm not trying to be obtuse; I seriously don't get what you're asking.

I killed the rest because we're clearly talking different languages when it comes to weapons like Mountaintop, and things that you're assuming are absolute fact are, in fact, things I consider opinions that I disagree with strongly. We're so far apart on this it's not worth the discussion.


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