We live in weird times...

by kapowaz, Tuesday, February 19, 2013, 05:31 (4295 days ago) @ narcogen

So we've got potential overpromises in terms of Destiny's scope and success, but underpromising with regards to specificity about production values and gameplay details.

That's fair and reasonable — I can completely understand any game developer's reluctance to commit to a level of visual fidelity early on and then for that to eventually emerge to be technically unfeasible (hell, Bungie know this one very well already, after what happened with Halo 2). But I think the lack of detail that has led to confusion largely surrounds high-level concepts which are very unlikely to change between now and release. Think about it in terms of elevator pitch: how would you describe this game to an investor, or perhaps in the opening paragraph of a Kickstarter? Right now, based on what we've been told, I really don't think I could do that for Destiny, which seems very odd for a game which is probably no more than around 12 months from release.


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