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Did a JRPG pore sugar in your gas tank? (Destiny)

by Malagate @, Sea of Tranquility, Wednesday, June 25, 2014, 07:00 (3804 days ago) @ SonofMacPhisto


Without commenting on investment systems in Destiny, it's really easy for people to like things that are bad. Like =/= good.

For sure.


That being said, Reach's investment system ended up being a major detrement to my enjoyment of that game. I'm hesitant to say the game, and the system, was good by any objective measure. Destiny however sounds like it's a lot more fun than Reach (it seems to have heart, which is important to me) whether or not the investment system is there.

Wait, whaaaaaat? How did the "investment system", if you want to call it that, detract from your enjoyment of the game? Reach is easily my favorite Halo experience, maybe tied with ODST (though for very different reasons). Really curious as to what turned you off about it.

And here's the thing with the Megaman examples; IIRC couldn't you play any level you wanted at virtually any time? It appears different in Destiny, as like with Borderlands, there are some areas you just can't handle until you're at the appropriate level.

Megaman has always allowed you to beat the levels in any order, but there's a place in the Chain of Weaknesses each boss takes up. Every game has been an exercise in finding where to jump into that chain to use the earned weapons against the next boss.

And yes, it seems what grinding there will be will be "enforced", for lack of a better term, by placing high-level enemies in certain areas. Can't say I have much of an issue with this.

I still don't understand what everyone is on about; saying investment systems ruin things. They can, certainly. But not by default. They are not an objective evil.

~m


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