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Luke Smith Explains (Destiny)

by Kermit @, Raleigh, NC, Monday, August 04, 2014, 07:40 (3573 days ago) @ kapowaz

Being opinionated about a design direction is something I have a lot of respect for. Time will tell whether or not it was a good decision, though. I'm sort of 80/20 — I think it'll work, but I think it'll shut out a lot of players at the same time. A design decision which means that only a minority of your customers get to experience the product fully is a risky one.

I don't know if it matters a whole lot. Isn't it true that most people don't finish campaigns? I can't imagine that (for a Bungie game anyway), but I'm reasonably confident that Destiny will still deliver good value to people who never go on a raid. And the people who want to go on raids will be motivated to find a way, and it sounds like raids, more than any other activity Bungie has offered before, will require a certain amount of player motivation for them to be positive experiences.


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