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Quitters (Destiny)

by squidnh3, Monday, August 04, 2014, 09:02 (3572 days ago) @ kapowaz

This seems like a pretty reasonable choice. Have you guys considered the effects of quitters on a hypothetical Matchmaking raid?

Quitters were/are pretty rampant in the more competitive Halo playlists (e.g., MLG). You could sometimes play 10 games in a row without ever actually finishing one. The philosophy seemed to be, "if at first things didn't work out, just quit." Very frustrating.

I can only imagine a Matchmaking raid where you finally get a team together that has the requisite gear, mics for proper communication, and then someone makes a mistake in the first area, some guy gets annoyed and rather than try again he quits, followed by everyone quitting because you need 6 people.

I think requiring people to put in a little work to ensure they have a good experience is a better option than allowing people to easily have a bad experience.


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