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Luke Smith Explains (Destiny)

by Anton P. Nym (aka Steve) ⌂ @, London, Ontario, Canada, Monday, August 04, 2014, 08:50 (3573 days ago) @ kapowaz

A design decision which means that only a minority of your customers get to experience the product fully is a risky one.

Better a good experience by a minority than a bad experience by a majority. The number of complaints I remember hearing about doofuses screwing others around in match-made online co-op make me think Luke might have the right idea.

-- Steve's willing to wait and see the final product before judging, favourably or otherwise.


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