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Levels

by General Vagueness @, The Vault of Sass, Friday, March 01, 2013, 23:37 (4071 days ago) @ Dean Hofmeyer (unhh)

It's impossible to get across all the nuances of (for example) shooting a gun through an interface as simple as a game controller. The skill curve just isn't as high in theory. So we have leveling, in which you control your character and your character controls the gun - and gets better at it as he goes along.

That doesn't make it sound any better. I still want my input to be the primary thing-- almost the only thing-- that determines what my character does, how they do it, and how well they do it.

Of course it's more necessary in more point-and-click-y RPGs, but I don't think it's irrelevant or should be shunned in a shooter,

I do, but I'll wait until I can actually play the game to make a call on Destiny, in case Bungie can magic gameplay that interests and engages me out of ideas that don't. (the story matters too, but if it's not fun, I won't play it more than maybe a dozen times)

especially one like Destiny* that seems to be taking the focus off of competitive multiplayer.

That's all good and well, but I'm going to play the competitive multiplayer, and unless it sucks or some other mode is way better I'm almost definitely going to play it more than any other mode, so I hope it's good, and I hope it's fair.

*I could also point to Mass Effect again here. Both single- and multi-player modes have leveling systems which impact gunplay, and it works. Going into a multiplayer match with a low-leveled character leaves you somewhat less effective than your compatriots, but not helpless by a long shot.

doesn't Mass Effect not have competitive multiplayer though, just cooperative?


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