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What if the "grind" is an uphill battle? (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, April 23, 2015, 15:45 (3342 days ago) @ Cody Miller

You make a good point about the hardest content giving out the most effective gear being illogical.

I think PoE could fix this, even if it is a firefight-like activity:

Let's suppose that the way PoE works is that you have to fight through waves of enemies in randomised environments, and upon completing a wave receive loot and move on to a new environment with more difficult enemies then the last. However, the "Nightfall" modifier applies, so if your team wipes, you have to start all over again from Wave 1. Each wave tier's loot drop behaves similarly to how they do in raids, so you get 1 "wave 1" drop per week, 1 "wave 2" drop, etc. Getting to the final waves will be VERY difficult, especially just after the expansion drops and we haven't upgraded our gear yet.

As a summary, we're not expected to "finish" the Prison of elders every week, just get as far as we can and use our drops to improve our gear so we can do better and better every week, and eventually hit those final waves.

As to rewards:
Give out the "more effective" gear as rewards for completing earlier, easier "waves", that you can upgrade and eventually use to give you an edge on the later, harder waves. The rewards for these harder waves will be things like bonus etheral light and brag-worthy shaders and class-items.


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