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Is the Trials competition really so weak on Xbone... (Destiny)

by CruelLEGACEY @, Toronto, Thursday, December 01, 2016, 15:43 (2702 days ago) @ cheapLEY

Rise of Iron was a big blow to my relationship with the game, and festival of Lost was the nail in the coffin. I'll miss the few parts of the game I enjoy, and I really miss playing with the DBO crew on a regular basis, but it just isn't worth spending countless hours jumping through hoops that frustrate me :-/


That's pretty much the reason I didn't even get Rise of Iron. I just accepted that, even as fun as it was, Destiny isn't actually the type of game I want to play. I'm really glad it is for some people, and I do understand the appeal of just jumping in and grinding out strikes or bounties or whatever. There's just too much out there for me to spend my gaming time doing that. Honestly, I still think Diablo III is a much better loot/grinding game, and I do still jump into that from time to time to run through some Rifts. It's mindlessly fun in a way that Destiny just isn't for me.

I'm somewhat hopeful for Destiny 2. From the limited rumors and leaks we've seen, it sounds like it might be working towards something like what I always envisioned. But if it's ultimately just more Destiny as we know it, I'm honestly not sure how interested I'll be. Time will tell, I guess.

I think I've actually lost hope for Destiny 2, which is somewhat affecting the way I look at D1. It's clear that every Destiny release up to this point has been hampered by lack of dev time / technical constraints / etc, but I'm beginning to realize that there is a philosophy behind Bungie's approach to Destiny that I just can't stand. Even when there are little elements of the game that I absolutely love, the fabric that stitches everything together is a collection of design principles that I find aggressively unfriendly to the player. Even their idea of what counts as "content" often rubs me the wrong way ("new" guns that are essentially the same, or literally the same, as old guns, just with higher numbers, just as an excuse to continue the "grind").

The fact that 2 years into Destiny, we're still getting content releases that require dozens of hours of grinding (you heard me, Korny... DOZENS) just to cross the gap between the end of the story content and the end-game content (raid) shows that Bungie is totally ok with this style of game. It's not an accident anymore. It is completely intentional. And that just isn't for me.


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