Avatar

+1 (Destiny)

by MacAddictXIV @, Seattle WA, Wednesday, November 29, 2017, 13:30 (2348 days ago) @ Harmanimus

I can definitely see that the overall feeling for a lot of folks who perform well solo not liking D2 PvP as much. But part of it is how it forces teamwork instead of encouraging it theough mechanics. Search and Des-countdown and survival both encourage team work theough mechanics, for example. And I like that. But Clash or Control aren’t focused enough for the gametype to encourage it, instead the limited options lead to team shooting.

I would make a distinction here in what I am talking about, though. Because flanking is team play. And in many cases is the only way to break up the plinking down hallways that is a common strategy due to the prevalence of MIDA and other Scouts effectiveness in coordinated fire. In D1, however, in part because of 6v6, I could break off, and having grenades readily available, actually manage engagements on my own. There are a lot of factors. But yeah. The change is definitely harder on folks who like solo play.

They did change a lot of things that make it hard to go solo. I never thought about the grenades and abilities thing though. I think the big difference when it comes to abilities is that we are usually able to take on 1v2 or 1v3 if we have all of our abilities at our disposal, but when you might only have the gun in your hands, it is MUCH hard to do a 1v2, especially if either of them have their abilities. I think this takes more skill because you can't just willy nilly throw grenades every time you revive.

I also like that the defensive class abilities are able to be used often, because if you are being double teamed you might have a chance to get out easier. It allows for a more tactical team oriented game other than lone ranger. That is more appealing to me than the insta-killing roaming Gods that some D1 players were.


Complete thread:

 RSS Feed of thread