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I don't disagree... (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, March 30, 2016, 20:28 (3254 days ago) @ CyberKN

Bungie now has a vested financial interest in ensuring that players don't acquire these sterling boxes "too quickly", where "too quickly" is defined by the amount of time before a consumer decides that the weekly grind isn't worth the time and pays up.

This means that you can no longer trust Bungie to balance drops according to what is "fun". There is now direct pressure on their designers to find a sweet spot between "fun" and "financially viable".

This is the exact scenario those of us who are against micro-transactions wanted to avoid. It wasn't because we were cheap or stingy. It was because it can directly impact the quality of the user experience.

... but I would add that the drop rates are already not designed to be fun, but to string players along by requiring unnecessary amounts of time and repetition just to get the stuff we want to play with. I guess what I'm saying is that I don't see this as a blow to good or pure intentions, because I don't think the loot system in Destiny has ever been designed that way.*

*Or if it was designed that way, it doesn't turn out that way in practice.


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