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Consider the following. (Destiny)

by MacAddictXIV @, Seattle WA, Thursday, March 31, 2016, 12:46 (3396 days ago) @ slycrel

This also puts them in a place where they are both trying to be "fair" to everyone as well as making money. At some point I suspect that "making money" will win out. We're already farther along than I thought -- buying things to speed up your class experience, buying up to lvl 25. Now it's buying armor, which, with light lvl 3 and the new light system, it is essentially the same as selling it at light lvl 280 like the vendors do.

What I'm hearing is that it's like buying from the vendors...


Which I fully support, by the way, I just don't love it in the form of purchase-ables. They're walking right along the line on this one.

I don't fully agree with eververse either. But I also don't think it affects me in any way. Hell, PS Exclusives are more perverse in my mind than buying emotes. At least I can stay on the XBox and still get what I want for a little change.


If they weren't handing out these packages other than via eververse, people would be pissed. The way they've done it now, they do the CYA thing. And they can encourage purchases with RNG-based silver packages. Even the purchased drops are RNG, which has a dirty feel to it -- it's essentially gambling.

Hate to brake it to you but Destiny is gambling.


Also, If they had a "bug" where the drops didn't work right, who is to say that they didn't rig the system to get more money? That's where it gets sticky for me -- they are working the addiction/gambling angle. It's not enough to have your mindshare and time, now they also have to have (more) money along the way.

Okay now. Now you are saying that Bungie is evil and is trying to exploit all of its gamers. Talk about drawing lines. I sir will never proscribe to that.


I'm not going to quit over this or anything, but it doesn't mean I think it's a great idea either. It creates more of the "I need to play to get to X" and keeps people playing... but it's at the expense of real enjoyable gameplay. Because the gameplay is fundamentally altered -- it's about time gating and artificial scarcity rather than real achievement.

I'm really curious as to how the gameplay has been fundamentally altered? I see no difference in what you are saying about playing trials. "I need to play to get X" is just "I need to win 9 games without a loss to get to the lighthouse" talk about gated! I totally understand the achievement aspect, but you have to remember that for some people, getting items is the achievement.

I think that's why I like trials so much. The challenge, and success, is the reward. As opposed to the drops at the end. The drops are gravy, as opposed to the end goal, which is the challenge/competition.


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