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Consider the following. (Destiny)

by Kermit @, Raleigh, NC, Wednesday, March 30, 2016, 21:21 (3254 days ago) @ Ragashingo

It was because it can directly impact the quality of the user experience.


But will it?

There is now direct pressure on their designers to find a sweet spot between "fun" and "financially viable".


Which is, if you think about it, the same as making the game at all in the first place. Or anything else for that matter. Try and pack in too much "fun" or "usefulness" or "utility" into your game or comic or car or shovel or whatever and you go bankrupt instead of delivering what someone else wants or needs.

All business and creative creation is a tradeoff between "fun" and "financial viability". Are micro transactions more so? Maybe. But let's not go pants on head on fire with statements like:

This means that you can no longer trust Bungie to balance drops according to what is "fun".

Well said. There's a bit of "profit motive = pure evil" to these discussions. As if a profit motive taints all over motives, as if the business of making games weren't a business, and as if we can't decide at any point that the benefit to us, the gamers, is not worth the money we spend. Bungie has a motivation to keep us from making that decision. They have motivation to give us value so that they can continue to do this work they love (one hopes), while also providing a livelihood for their employees.


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