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Consider the following. (Destiny)

by slycrel ⌂, Wednesday, March 30, 2016, 23:14 (3254 days ago) @ CyberKN

This also puts them in a place where they are both trying to be "fair" to everyone as well as making money. At some point I suspect that "making money" will win out. We're already farther along than I thought -- buying things to speed up your class experience, buying up to lvl 25. Now it's buying armor, which, with light lvl 3 and the new light system, it is essentially the same as selling it at light lvl 280 like the vendors do. Lvl 3 is just marketing -- it's almost immediately equal to your greatest light level piece of that type.

Which I fully support, by the way, I just don't love it in the form of purchase-ables. They're walking right along the line on this one.

If they weren't handing out these packages other than via eververse, people would be pissed. The way they've done it now, they do the CYA thing. And they can encourage purchases with RNG-based silver packages. Even the purchased drops are RNG, which has a dirty feel to it -- it's essentially gambling.

Also, If they had a "bug" where the drops didn't work right, who is to say that they didn't rig the system to get more money? That's where it gets sticky for me -- they are working the addiction/gambling angle. It's not enough to have your mindshare and time, now they also have to have (more) money along the way.

I'm not going to quit over this or anything, but it doesn't mean I think it's a great idea either. It creates more of the "I need to play to get to X" and keeps people playing... but it's at the expense of real enjoyable gameplay. Because the gameplay is fundamentally altered -- it's about time gating and artificial scarcity rather than real achievement.

I think that's why I like trials so much. The challenge, and success, is the reward. As opposed to the drops at the end. The drops are gravy, as opposed to the end goal, which is the challenge/competition.


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