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Some thoughts, then some questions for all you DBOers (Destiny)

by CruelLEGACEY @, Toronto, Thursday, March 31, 2016, 17:01 (3382 days ago) @ squidnh3

I hope to expound on this more later when I'm not at work, but there are two very positive things that the current system does for Destiny.

First, by setting pace for how quickly content can be consumed, it helps foster a sense of community. By slowing down the chuggings and pushing forward the sippers, Bungie is hoping we all have a chance to experience their premier 6 player coop activities.

Second, there are many of us who don't mind a bit of extra motivation to do things we thought were fun, but may have forgot about, or perhaps missed the first time.

All good points. My feeling however is that these things can be accomplished without ranks or light levels. I think Bungie was really on to something with the original PoE token system: once per week, doing this activity would give you a token which you could use to buy a piece of gear from the vendor. The gear available at the vender rotates weekly. A system like that still has the timed aspect that encourages players to replay every week, and motivates players by saying "if you don't play this week, you'll miss out on your reward!". But it is completely separate from any form of level or rank motivation, AND it isn't dependent on RNG in any way. I'd love to see Bungie explore that system further.


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