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Some thoughts, then some questions for all you DBOers (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, April 01, 2016, 02:34 (3252 days ago) @ Kahzgul

On your point of dynamic difficulty scaling.

First of all, if the designer has done his or her job, players will always be in the sweet spot because as their skill grows so do the challenges. This is why games get harder the further along you are. The difficulty selection of easy / normal / hard ensures that the player starts in an appropriate place. Having to dynamically adjust difficulty is a sign you failed as a designer.

Second of all, the Original Unreal Tournament had bots that automatically adjusted their difficulty based on how well you were doing. The game can very easily track how well you play and adjust enemy difficulty.


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