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There are problems with that. (Destiny)

by Funkmon @, Friday, April 01, 2016, 02:06 (3252 days ago) @ CruelLEGACEY

There's the power creep problem, where to get people to try the new guns, they need to be better than the old ones, and there's the endgame loot problem.

It's endgame loot.

Bingle's created a game where they want casual players to pop in and have as much fun as the hardcore ones. One aspect of that is level advantage being turned off in crucible. By forcing people to not only complete the story first, but complete raids, or complete nightfalls, or get enough marks to buy a set of legendary weapons, no new players will jump into crucible because they'll get completely massacred.

The two damage ratings are needed for new players. By the time the damage rating no longer matters, as you're full of end game loot, you'll just be looking at impact anyway. Tons of people play the game casually and don't have this loot. They play a daily mission a couple times a week and maybe do the strikes. It can take them months to completely outfit their characters in endgame loot, and they need to have some way of determining if it's going to be good for the normal game versus if it's going to be good for crucible. OR, they won't be able to play multiplayer competitively for months. Neither of these things is good.

The other option, of course, is that if you have end game loot, don't worry about it. The RNG on that stuff is bullshit, but you don't need to throw the baby out with the bathwater.


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