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I want a reliable way to modify weapons and armor (Destiny)

by Kermit @, Raleigh, NC, Thursday, March 31, 2016, 17:50 (3253 days ago) @ unoudid

It just seems pointless when I have a gunsmith who in a real life scenario I would be like, "What would it take to modify this gun?". You could send me on a ridiculous quest, but at least I'd be guaranteed to have the equipment I want to use when I'm done.


I've always thought this was a major oversight on Bungie's part. At least we have the ability to purchase weapon parts now, plus you can earn rep and get the exotic quests from them. Still, It seems like such a huge missed opportunity to not allow the gun smith to make a weapon you want. Instead, you now have a better system then at launch where you can purchase an order and then wait for months for the roll you want. Just let the damn gunsmith do what a gunsmith does and build/mod the weapon for some specified amount of glimmer/marks/whatever.

I've long suspected that the gunsmith was created to be more than has yet been realized.

Same thing with armor, it'd be nice to be able to adjust Intellect/Discipline/Strength rolls. Maybe instead of RNG, each item has a set amount of points on it that can be distributed by the user across all 3 (or across a max of 2 which armor currently has). This reminds me of Mass Effect where you spent points on your talent tree.


This would be huge. You put points into a piece of gear and you max out at some specified limit. This would also allow the freedom to choose what you want to look like without relying to heavily on RNG to give you the stats and weapon perks you want. Just allow us to build armor also. you get the stats and perks you want at some specified cost.

I'm not sold on that level of customization yet (I don't want Destiny to be too complicated. E.g., I hated the complexity re-rolling added to the game), but I see this as largely moot in that going forward, I'll infuse my highest light level armor into the piece that just dropped with the better mix of attributes. The effort and expense to level and unlock perks seems relatively minimal to me. In year one I'd hang on to stuff because all those green circles would remind me of all the sweat invested.

Kermit


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