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potentially... (Destiny)

by CruelLEGACEY @, Toronto, Thursday, March 31, 2016, 18:40 (3252 days ago) @ Funkmon

I thought you proposed that guns would increase in damage as time goes on.

I'm saying that if Bungie releases a new hand canon that is more powerful than any other hand canon, that should be communicated through the impact rating rather than through light levels.

I'm still a bit conflicted, but I think I'm leaning towards the idea of a more unified end-game; no more light level increases and such. New weapons would be on the same playing field as the existing ones.

As an example: Imagine a version of Destiny with no light levels. The Dark Below comes out in Dec 2014 as a new expansion... not much would really be any different. We'd play through the new story missions, do the new side quests, etc. Completing all of that would unlock the Crota's End raid. Except there are no light levels, so all our vanilla and VoG gear would be perfectly acceptable for the new content. Yet even without light levels, there is still room for the new gear to be powerful and worth having.

Again, my mind jumps back to the House of Wolves days when I'd upgraded all my weapons and armor to 365: I had so much more fun with the weapons sandbox back then. Some of that comes down to year 1 weapons vs year 2 weapons, but I also think it was because of the simplified playing field. All my gear was max level, so level wasn't a consideration anymore. I used different guns all the time based on their specs and perks and what suited the mood I was in. Plus I had a better understanding of what the strengths and weaknesses of each weapon really were, again because there were no differences in light level muddying the waters.


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