That’s one of my favourite musical moments in any game... (Destiny)

by CruelLEGACEY @, Toronto, Saturday, October 14, 2017, 10:56 (2472 days ago) @ Cody Miller

I think Salvatori and the rest of the team are doing the exact same thing that I described above. They’re not letting the player dictate the mood in that moment (which is exactly what happens when you have music that reacts directly to the player’s actions). In that point in the campaign, our guardians have suffered a crushing defeat. They’re traumatized, and lost. Those kinds of feelings are so overwhelming when they hit someone, they can feel all-consuming. You can’t escape them quickly or easily. So OF COURSE the music doesn’t fade out after a minute or two. Of course it doesn’t change to battle music when the dogs attack. Because even through the fight, or exploring the scenery, the loss of the city is all our guardian can think about.

Perhaps then I simply don't agree that the music creates the appropriate mood.

Totally possible, and totally fair. That’s the risk that the artist/composer/designer takes when they are a bit more forceful with guiding the feelings of the viewer/player/whatever. Sometimes to run into a wall or an emotional mismatch and it just doesn’t work for some people. In this specific case, I think it would totally depend on the player’s investment in the plot at that point, and or their willingness to “go along for the ride” at that moment. If someone is feeling less engaged with the plot, then the music can almost get in the way.

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