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I understand, yet don't at the same time. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, December 11, 2017, 10:36 (2618 days ago) @ MacAddictXIV
edited by Cody Miller, Monday, December 11, 2017, 10:42

And are you saying that the parts that need work are degrading the parts that shine to the point of sub par?

Yes.

I just feel like people are so use to what Bungie does well, that they ignore that completely and focus on the annoyances even when comparing it to other games.

Because the annoyances are major things. If a film has excellent cinematography with gorgeous images, but the script, acting, end editing are bad, then the film isn't good is it? You can't just take elements and rate them individually; a video game, like a film, is the cohesive collection of all that.

What if the cinematography is 'good', but not appropriate for the subject matter? What if the graphics in a game are great, but the mechanics haven't caught up? Both of these things ruin the experience.

Especially in video games, these elements interact with each other making rating them on their own hard. Bioshock Infinite is the perfect example to illustrate this. A gorgeous game, but because the mechanics are so simple, this world that looks real is instantly revealed to be fake because it doesn't feel real. This absolutely kills immersion. So in this case, on its own the art was good, but as part of the game it actually ruined the experience.

Destiny has this problem to an extent. Everything is gorgeous, but the design of the game makes everything seem 'small'.


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