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No Bonus (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, December 11, 2017, 15:19 (2618 days ago) @ CruelLEGACEY

No, I liked it too.

As always seems to be the case, I wish it was deeper. Honestly, this is a story I’d have loved to see explored in a full length campaign. But maybe that’s just because I like the Vex and their aesthetic, and also love the simulation and time travel stuff. I feel like Osiris was wasted a bit.


So, I walked away from the CoO campaign feeling like I don't really need to play another Destiny campaign ever again. And no, I don't mean that in the ragingly negative way that it sounds... because I found the campaign fun. I'm still piecing together my thoughts on why I feel this way. But to me, Bungie's storytelling has just become so surface level, so unsatisfying, that I almost want to see what would happen if they just got it out of the way. Stop treating it like something that matters, because it SO does not.

Overall, CoO felt a lot like a mini version of D2; mostly fun campaign that doesn't live up to the glory days of Bungie's past, with a bare-bones "end game" that feels lacking compared to the later days of D1. It feels stuck in an awkward middle ground to me.

Focus would help. Just like Des2ny, we were bouncing around from location to location needlessly. Why couldn't every mission have been on Mercury? Why didn't Ikora join us as an AI companion like the Arbiter / Marines? Those two changes would have helped so much.


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