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I understand, yet don't at the same time. (Destiny)

by cheapLEY @, Monday, December 11, 2017, 17:15 (2618 days ago) @ Cody Miller

Destiny doesn't really do any of this stuff to the degree it should.

The Tower is honestly the perfect example of this. I though the new Tower was great at first, but it's honestly not any better.

Every NPCs stands in exactly the same place, never moving, spouting the same three lines over and over again. The area near Ikora felt awesome at first, a bunch of people milling about. But it's always exactly the same every time I go down there.

Maybe it's too much work for too little benefit, but why don't the scenes rotate? Why not give NPCs some schedules (ala Skyrim or The Witcher), switch up the faces I see around. Ikora doesn't always have to just stand in that courtyard, maybe she goes and talks to Zavala sometimes, maybe both of them and Cayde go get noodles occasionally, etc.

I don't even know that it affects player convenience either, really. Every other RPG has quest givers and important NPCs move around. They have a map and quests icons, I'm sure we can figure out where they are. It would be worth it to have the Tower (and thus, the universe) feel a little less lifeless.

Then again, maybe that really would be prohibitively annoying after a while. What do I know?


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