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I understand, yet don't at the same time. (Destiny)

by MacAddictXIV @, Seattle WA, Monday, December 11, 2017, 14:46 (2618 days ago) @ Cody Miller

And are you saying that the parts that need work are degrading the parts that shine to the point of sub par?


Yes.

I just feel like people are so use to what Bungie does well, that they ignore that completely and focus on the annoyances even when comparing it to other games.


Because the annoyances are major things. If a film has excellent cinematography with gorgeous images, but the script, acting, end editing are bad, then the film isn't good is it? You can't just take elements and rate them individually; a video game, like a film, is the cohesive collection of all that.


I can agree with this statement, and answer affirmatively to your question - but I will state that for me, the question isn't applicable in the case of Destiny. The things that don't work for me are TINY compared to the things that do. You're welcome to disagree - but I don't believe that the things that are wrong with Destiny are even in the same LEAGUE of importance as script, acting, and editing are to a movie.


I guess this is where we disagree. I think the problems are huge. For me, these are problems that prevent the world from truly coming alive and making me feel a sense of excitement and wonder about what it contains. And because the art is so great, it's a world that WANTS to come alive. But it can't. The rest of the game is holding it back.

You would have to play it, but the Raid lair felt like what you are describing to me.


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