Weapon sunsetting in action (Destiny)

by MacAddictXIV @, Seattle WA, Wednesday, June 10, 2020, 09:15 (475 days ago) @ Cody Miller

Bungie can't reasonably expect players to re-grind for the same weapons with the same perks. If the prior weapon roll can still be obtained in the "new" version of the gun, the "old" gun's cap needs to be increased to match the "new" version. Things like this make it feel like the developers don't play their own game. It's one thing to accept weapon sunsetting as a necessary evil, but implementing it like this does not move the ball forward.

It's quite simply what happens when you let metrics and data guide your game design, rather than fun and instinct.

Those two categories are both bad on their own. You need both. Metrics and data guide how the game is doing overall and helps you understand what is actually happening. Fun and instinct is great in the moment but it doesn't give you and idea of where you are going. You can't have one or the other, you have to have both.

Also, fun and instinct are a personally thing. You can just do something and assume everyone is going to have fun with a change. That is why for such large games like this that you have to have those metrics to guide the best fun for the most amount of people. Not gonna lie, I would not want to be a software engineer on a large online game. You are always pissing someone off.

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