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TTK isn't the only stat that matters (Destiny)

by Durandal, Tuesday, March 17, 2015, 16:29 (3775 days ago) @ iconicbanana

Currently Scout rifles can two shot with head shots. Does that make them OP?

The issue wasn't just that more people used Autoguns. The issue was that autoguns were very forgiving. Ample clip sizes, good stability and the fastest reloads are the halmarks of the class.

TTK assumes you make all your shots. The low recoil on the Shadowprice made it very easy to land a large number of headshots and win out over the other weapon classes even at their preferred range. Suros was the same way, with lifesteal added on.

Hand Cannons had long reload times, slower firing rates and small clips. Scout Rifles had larger clips but fired even slower. Thorn and the Last Word are powerful precisely because they have some of the fastest fire rates in their class. Both classes need skill to win because a single miss would mean an Auto Rifle would win out. You were also more vulnerable since the reloads took longer and were more likely in a sustained fight.

So ARs require less skill to use, and had greater benefits for skilled players since they could land headshots and get the first shot in more often. If you are not getting head shots, then TTK is the same for AR and HCs, and longer for SCs.

Based on the data, if you can't get headshots, don't use anything but ARs. The game plays just as you want barring that, and I don't think you want to say that people who take the added risk of the HC and SCs should suffer without any benefit.


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