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*You guys and your simplifying of the Bungie statisticians (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, March 18, 2015, 01:03 (3775 days ago) @ Xenos
edited by iconicbanana, Wednesday, March 18, 2015, 01:07

Even in your description I see a problem, which is I think Scout Rifle should be able to compete better at mid range, especially since they do tend to take just a small amount more skill to get kills effectively. I have no idea how to balance it though because I just play the game :)

Ack! The edit was too late! I tried to tell you to run before you got sucked in!

I think I've mentioned this before, partly in response to a Cody "AR's have no range" comment. Having a special that compliments your primary should theoretically make up for the weaknesses of your primaries. SR's should be paired with a FR or Shotty; you can counter snipe with the SR, and win the mid-short with your special. AR's should be paired with Snipers or stable FR's; you can gun down approaching melee-shotgun players with the AR, and kill long range opponents with your sniper. If you run around only using one or the other, that gun is the one that needs a nerf (exotic handcannons).

The existence of the Vanquisher/Shadow Price archetype has broken crucible for some time; full auto lazer beams that are more stable than SR's and fire fast enough to kill in near the same time. I thought they'd needed a range nerf and a damage boost back when we had this conversation after 1.1.0.4(? I think) (it was this one. echo chamber), and I think it still is the best solution.

The FR range nerf has been a huge success that nobodies talking about, so Bungie can clearly do range nerfs. The Shotty buff is clearly a PvE win. Smash those two all over the AR's head.


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