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You guys and your simplifying of the Bungie statisticians (Destiny)

by Xenos @, Shores of Time, Wednesday, March 18, 2015, 00:56 (3777 days ago) @ iconicbanana

I keep seeing this mentioned and I don't think it's helpful; special weapons are situational, yes, but primaries are what we're really talking about, and for the most part it's just one against the other. It's almost impossible to compare an FR to any weapon in this game because pre-charging makes TTK worthless, for example.

I agree with you to a point. The Special Weapons example is just a good way to show that weapons don't function the same in all situations. ARs I found were by far the most versatile guns in the game, short to long range they functioned well if not great. Scout rifles are often only great in mid to long encounters, but I still got picked off more times than I can count by people with ARs even at what I would think would be long range. Honestly I think a lot of this even comes down to map design. Almost every map in the game is more close quarters than anything else so ARs ruled supreme.

At what range? Pre-patch, at long range SR's (good ones) definitely won against that AR; at short-mid, the AR would. I thought the balance was good, I ruined people with Crypt Dweller and VoC at distance and had a Fusion waiting in the AR's range. Maybe AR's needed a range nerf, maybe they needed less damage; it'd be nice to know quantifiably how bad they are now, because it sounds like all the people who did use them have decided they can't use them anymore?

Even in your description I see a problem, which is I think Scout Rifle should be able to compete better at mid range, especially since they do tend to take just a small amount more skill to get kills effectively. I have no idea how to balance it though because I just play the game :)


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