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Would it have been better to just remove crits for AR's? (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, March 17, 2015, 17:52 (3775 days ago) @ MacAddictXIV

People keep comparing the skill it takes when dueling AR vs HC/SR/PR, and the skill level is based on how well you can get Criticals. I don't think that is true when it comes to AR's. In my mind, a skilled AR user is one that can get into it's range without getting shot down. That includes too close (because nothing sucks more than getting shotgunned in the face). And this should be a the true skill level of an AR. However, these nerfs have made it so that even if you get in close, to the ideal AR range (excluding SUROS), you still don't always have the better chance. That more than anything bothers me.

There's no magic range for ARs where they shine over other guns. At ANY range, there's another gun that will wreck them. Mid range is your best bet, but you'd better hope your target is not good with a hand cannon. You'd have the best chance mid range against someone using a scout rifle I think.


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