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You guys and your simplifying of the Bungie statisticians (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, March 18, 2015, 00:47 (3775 days ago) @ Xenos
edited by iconicbanana, Wednesday, March 18, 2015, 00:54

I was actually a little disappointed by the graphs, mostly because graphs aren't the best way to communicate this data. Raw numbers are. The original reddit post made a strong attempt to break these numbers down, and found that a Scout Rifle had the best TTK in the game; why not nerf that scout rifle? I'm still skeptical of what Bungie provided us with because they refuse to give us any hard measurements for what things like Impact and Range actually mean in crucible.


Lowest TTK does not always mean the most effective weapon. Just look at a sniper rifle vs a shotgun they both have identical TTK, but that doesn't mean that they are identical weapons, or even just as useful as each other.

I keep seeing this mentioned and I don't think it's helpful; special weapons are situational, yes, but primaries are what we're really talking about, and for the most part it's just one against the other. It's almost impossible to compare an FR to any weapon in this game because pre-charging makes TTK worthless, for example.

The ARs were overpowered because you didn't have to be as precise to get kills as reliably. With a Scout Rifle it tended to be (pre-patch) that if you missed a headshot the AR was much more likely to win because they only had to get a ratio of headshots to bodyshots to win a firefight. And I think this is a big part of the reason they don't reveal all the numbers because people tend to take numbers as the end-all-be-all when they tend to only be one part of the equation. I also would love to see the numbers, but even if we get them we have to take them with a grain of salt.

At what range? Pre-patch, at long range SR's (good ones) definitely won against that AR; at short-mid, the AR would. I thought the balance was good, I ruined people with Crypt Dweller and VoC at distance and had a Fusion waiting in the AR's range. Maybe AR's needed a range nerf, maybe they needed less damage; it'd be nice to know quantifiably how bad they are now, because it sounds like all the people who did use them have decided they can't use them anymore?

Great point about the numbers though, people get wrapped up in those numbers. There might be too much noise from the PR's getting a buff to really know how they've been effected anyway?

*Edit: christ, this thread has gotten so circuitous that I'm not even arguing the same point anymore. Run Xenos! Escape while you still can!


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