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The Fall of Destiny

by narcogen ⌂ @, Andover, Massachusetts, Thursday, May 16, 2013, 00:50 (4000 days ago) @ Ragashingo

I think if there's a lesson to be learned from the reception of Halo: Reach is that you can't be sure that when you trot out some details that used to be just for background from your franchise bible and flesh it out into a fully-fledged work, you can't tell when some of those decisions may come back to bite you in the posterior when you're trying to make a game later on.

There are, of course, two ways of dealing with that.

One is to forget about ancillary materials, and let the games speak for themselves.

Another is to resist the urge to make prequels, or to cover portions of your backstory in a game that have already been detailed in a supplemental work.

Of course, actualizing either of these require that you own and control your own IP.


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