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<title>DBO Forums - Part Two.</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
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<title>Part Two. (reply)</title>
<content:encoded><![CDATA[<p><a href="index.php?id=178438" class="internal">https://destiny.bungie.org/forum/index.php?id=178438</a></p>
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<link>https://destiny.bungie.org/forum/index.php?id=178439</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178439</guid>
<pubDate>Wed, 27 Apr 2022 18:56:35 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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<title>War Stories. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I had a good time raiding with you and the team.  Yeah maybe we didn't get quite as far as we'd hoped, but we did have some exciting moments of triumph.</p>
</blockquote><p>That we did, but I think it more due to how y'all are awesome to play alongside, and less so because of the encounters. Since most of us here at DBO are so... TOUCHY, about single player experiences and not missing anything, going through this raids spaces was the closest I've been able to get to experiencing the collective &quot;WOAH&quot;. And there is a lot of collective &quot;Woah&quot; in this due to the scope of the space, and... as ever usual, that sky box in the distance. In-fact, literately! lol. The floating box over the worm.</p>
<p>That's why I bring up &quot;Garden of Salvation&quot; blind, or the end of &quot;Crown of Sorrow&quot; (and even Kingsfall), as Raids... much like Campaigns... are a chance for Bungie to show why they are the best in the biz. Experiences, be they collective or lone, you can't exactly get anywhere else. And I really didn't get that in this one.</p>
<p>Maybe if I never played Halo but.... <em>UGH</em>. What a cataclysmic thought.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=178333</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178333</guid>
<pubDate>Thu, 07 Apr 2022 18:51:19 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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<title>=VII.Assertion of the Adherent= (reply)</title>
<content:encoded><![CDATA[<p>I had a good time raiding with you and the team.  Yeah maybe we didn't get quite as far as we'd hoped, but we did have some exciting moments of triumph.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=178332</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178332</guid>
<pubDate>Thu, 07 Apr 2022 16:21:45 +0000</pubDate>
<category>Fan Creations</category><dc:creator>squidnh3</dc:creator>
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<title>Read 70%-ish. I have many similar thoughts. Thumbs up (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=178317</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178317</guid>
<pubDate>Tue, 05 Apr 2022 21:42:44 +0000</pubDate>
<category>Fan Creations</category><dc:creator>Robot Chickens</dc:creator>
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<title>Humans make plans. Life laughs. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=178313</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178313</guid>
<pubDate>Tue, 05 Apr 2022 20:11:32 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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<title>TL;DNR (reply)</title>
<content:encoded><![CDATA[<p>But I will at some point. That said, I thought you were going to serialize, dude? That doesn't mean break into ten parts that you post at ONCE. Let people eat the whale over a few weeks.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=178307</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178307</guid>
<pubDate>Tue, 05 Apr 2022 18:30:48 +0000</pubDate>
<category>Fan Creations</category><dc:creator>Kermit</dc:creator>
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<title>Sir, this is an INSANEdrive Thread. lol. :P (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=178305</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178305</guid>
<pubDate>Tue, 05 Apr 2022 00:20:10 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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<title>Well, that&#039;s the limit of a one-man proofread for ya. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'd fix it if I could.</p>
</blockquote><p>heh. I can fix it, but it'll make this sub-thread a little more confusing...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=178298</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178298</guid>
<pubDate>Mon, 04 Apr 2022 19:34:02 +0000</pubDate>
<category>Fan Creations</category><dc:creator>Claude Errera</dc:creator>
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<title>Well, that&#039;s the limit of a one-man proofread for ya. (reply)</title>
<content:encoded><![CDATA[<p>I'd fix it if I could.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=178297</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178297</guid>
<pubDate>Mon, 04 Apr 2022 18:57:41 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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<title>fwiw: it&#039;s pole arm. (reply)</title>
<content:encoded><![CDATA[<p>Wouldn't have bothered me so much if you hadn't used it 8 separate times in that post.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=178295</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178295</guid>
<pubDate>Mon, 04 Apr 2022 16:49:39 +0000</pubDate>
<category>Fan Creations</category><dc:creator>Claude Errera</dc:creator>
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<title>&quot;Witness Me!&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>THIS SHAPESHIFTING SUCKA IS THE DARKNESS!</p>
</blockquote></blockquote><blockquote><p><br />
That's the witness. The witness is not the darkness. But then again, I only watched a jillion lore videos and never played the game so :-/</p>
</blockquote><p>As it stands, it is the foremost physical representation of what is called &quot;The Darkness&quot; in part as it seems to have a level of command not seen elsewhere. It might not &quot;be&quot; the darkness, but it's sure close enough to call it that right now, until proven otherwise.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=178294</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178294</guid>
<pubDate>Mon, 04 Apr 2022 01:16:51 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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<title>=III.The Ending, Once Upon a Time= (reply)</title>
<content:encoded><![CDATA[<blockquote><p>THIS SHAPESHIFTING SUCKA IS THE DARKNESS! DID YOU HAVE TO MAKE IT FUCKING KAWAII!</p>
</blockquote><p>That's the witness. The witness is not the darkness. But then again, I only watched a jillion lore videos and never played the game so :-/</p>
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<link>https://destiny.bungie.org/forum/index.php?id=178293</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178293</guid>
<pubDate>Mon, 04 Apr 2022 00:54:12 +0000</pubDate>
<category>Fan Creations</category><dc:creator>Cody Miller</dc:creator>
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<title>=X.I am an Idiot.= (reply)</title>
<content:encoded><![CDATA[<p>Well, congratulations. You made it.<br />
 Welcome to the home stretch.<br />
 I admit, it did have its silly moments, which were fun to write.<br />
 I hope they were fun to read, and that they lent forth<br />
 some interesting sight.</p>
<p> Despite what art or tendency I'm helpless to bring, that a wider sense of things can be made of it.<br />
 And while, I did not intend for this to be so much more an event, it apparently simply needed to be.<br />
By what reason or happenstance, is at present, simply unknown to me. ...But, I can hope.</p>
<p>Of the thoughts I could bring to bear in an evening, I might as well finish here.<br />
And while I do not bring meaning to the true of the word, it is indeed still true.<br />
 As where I sit, I'm but helpless to it.<br />
Despite all evidence contrary, for myself... it's nothing new...</p>
<p>...and I am an Idiot. </p>
<p>It is beyond frustrating, to find limit in your sight. How dare I, a mere mortal, be so constrained to light. <br />
Most of my criticism, observations, and whatever else I've brung, <br />
 brought about,  <br />
Shown before you to look <strong>SOMETHING</strong> <span style="font-size:smaller;"><em>LIKE</em></span> <span class="underline">THIS</span>!<br />
Implies, without me personally doing so, a certain perfection. <br />
That the clock is 9 to 5, and that everything is going to plan.<br />
 I make it sound oh so pure and simple, like some blue-bird song collection,<br />
 echoing in the hills.</p>
<p>I am an Idiot. </p>
<p>Despite my hopes that everyone reading this either understands,<br />
 or is able to bring them selves in to know &quot;in on the joke,&quot;<br />
 I know that some of you might not be reguler DBO folk,<br />
and that you may miss that. <br />
People who have worked SO HARD to provide for their families and... us! <br />
WE THE FANS!<br />
Only to be roasted by some git, a kebob and a spit, <br />
some unknown face, seemingly proclaiming their wrath as some kind of wit.<br />
I bring no excuse. <em>Know my full apology here now.</em></p>
<p><span class="underline">I am an Idiot.</span></p>
<p>I know there is a limit to what can be said by Bungie.<br />
 A pure shame, indeed, as it's fun talking shop sometimes. About that creative brass. <br />
Sharing love and task, with out even a need to ask.<br />
We're all creators in some way, and right now, this is what I have to create. Alas!<br />
 For the silence we find, we must blame the risk of a wretched world. Blame the lawyers. Blame the laws. Blame the folks who are ACTUALLY toxic. Making death threats and harnessing game developers. *Spit*<br />
...I know that this is just a game.<br />
 And yet, for me to spend so much time with my scribbles here? <br />
I must speak again all<span style="font-size:smaller;"> the <strong>same-</strong></span></p>
<p><span style="font-size:large;">-I am an Idiot.</span></p>
<p>Boundless enthusiasm to bring, wasted here. Saved still by the joy of unknown peer.<br />
An insane drive, if you will, and it's a shame that,<br />
for now, this is the easiest way for me to show that enthusiasm. Chat chat chat!<br />
Lost in a world that dares to ask of my acquirements. <br />
To bring forth &quot;proof&quot; in a world of shapes and requirements.<br />
A madman who knows no shape. Who CLEARLY has nothing to give on a page.<br />
&quot;Clearly, this is so true.&quot;<br />
3 seconds glance is all that is due.</p>
<p><span style="font-size:smaller;">I am an Idiot.</span></p>
<p>And it's a shame. Not just that I am an idiot, but that for all my unrequited passion, whatever good thoughts I DO bring forward are so lost in a sea of words. That I must swim to the outskirts of my mind, lips clenched and chest tight, just to have a chance to bring forth unknown riches (should their sparkle prove true) to the surface.</p>
<p>I'm an Idiot. But, I am not stupid.<br />
<em>De omni re scibili et quibusdam aliis</em>,<br />
<em><strong>Thank you, Bungie.</strong></em> I look forward to the next one.</p>
<p>Cheers,</p>
<p><span class="underline">INSANEdrive</span></p>
<blockquote><p>But I, being poor, have only my dreams; I have spread my dreams under your feet;<br />
Tread softly because you tread on my <a href="https://www.youtube.com/watch?v=jnGwiEq1IcQ">dreams</a>. ~ W.B. Yeats</p>
</blockquote><p><iframe style="border:none;" width="560" height="315" src="https://www.youtube.com/embed/7RXID8yMkTo"></iframe></p>
<p><iframe style="border:none;" width="560" height="315" src="https://www.youtube.com/embed/Vf7QRaoI9pE"></iframe></p>
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<link>https://destiny.bungie.org/forum/index.php?id=178292</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178292</guid>
<pubDate>Sun, 03 Apr 2022 22:43:30 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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<title>=VIIII.Double Feature: Metaphor &amp; Myth= (reply)</title>
<content:encoded><![CDATA[<p><strong><span class="underline">The Power of the Dog</span></strong> <span style="font-size:smaller;">by Rudyard Kipling</span></p>
<p>There is sorrow enough in the natural way<br />
From men and women to fill our day;<br />
And when we are certain of sorrow in store,<br />
Why do we always arrange for more?<br />
<em>Brothers and Sisters, I bid you beware</em><br />
<em>Of giving your heart to a dog to tear.</em></p>
<p>Buy a pup and your money will buy<br />
Love unflinching that cannot lie—<br />
Perfect passion and worship fed<br />
By a kick in the ribs or a pat on the head.<br />
<em>Nevertheless it is hardly fair</em><br />
<em>To risk your heart for a dog to tear.</em></p>
<p>When the fourteen years which Nature permits<br />
Are closing in asthma, or tumour, or fits,<br />
And the vet’s unspoken prescription runs<br />
To lethal chambers or loaded guns,<br />
<em>Then you will find—it’s your own affair—</em><br />
<em>But… you’ve given your heart to a dog to tear.</em></p>
<p>When the body that lived at your single will,<br />
With its whimper of welcome, is stilled (how still!).<br />
When the spirit that answered your every mood<br />
Is gone—wherever it goes—for good,<br />
<em>You will discover how much you care,</em><br />
<em>And will give your heart to a dog to tear.</em></p>
<p>We’ve sorrow enough in the natural way,<br />
When it comes to burying Christian clay.<br />
Our loves are not given, but only lent,<br />
At compound interest of cent per cent.<br />
Though it is not always the case, I believe,<br />
That the longer we’ve kept ’em, the more do we grieve:<br />
For, when debts are payable, right or wrong,<br />
A short-time loan is as bad as a long—<br />
<em>So why in—Heaven (before we are there)</em><br />
<em>Should we give our hearts to a dog to tear?</em></p>
<p><img src="https://i.imgur.com/sbqe4rA.png" alt="[image]" /></p>
<p><strong><span class="underline">A Builder Or a Wrecker</span></strong> <span style="font-size:smaller;">by Charles Franklin Benvegar</span></p>
<p>As I watched them tear a building down<br />
A gang of men in a busy town<br />
With a ho-heave-ho, and a lusty yell<br />
They swung a beam and the side wall fell</p>
<p>I asked the foreman, “Are these men skilled,<br />
And the men you’d hire if you wanted to build?”<br />
He gave a laugh and said, “No, indeed,<br />
Just common labor is all I need.”</p>
<p>“I can easily wreck in a day or two,<br />
What builders have taken years to do.”<br />
And I thought to myself, as I went my way<br />
Which of these roles have I tried to play'</p>
<p>Am I a builder who works with care,<br />
Measuring life by rule and square?<br />
Am I shaping my work to a well-made plan<br />
Patiently doing the best I can'</p>
<p>Or am I a wrecker who walks to town<br />
Content with the labor of tearing down?<br />
“O Lord let my life and my labors be<br />
That which will build for eternity!”</p>
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<link>https://destiny.bungie.org/forum/index.php?id=178291</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178291</guid>
<pubDate>Sun, 03 Apr 2022 22:40:08 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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<title>=VIII.INSANITY: Where is the logic?= (reply)</title>
<content:encoded><![CDATA[<p>Why?</p>
<p>...</p>
<p>... <span style="color:#060;"><strong><span style="font-size:smaller;">Uuahho My head feels like it's spinning. What happe-</span></strong></span></p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>&lt;_&lt;</strong></span></p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>Where am I? &gt;_&gt;</strong></span></p>
<p>...  </p>
<p>Why?</p>
<p>...</p>
<p>... <span style="color:#060;"><strong>What do you mean, why? INSANEdrive; Where is this place? Where are we?</strong></span></p>
<p>...</p>
<p>Just... why?</p>
<p>...</p>
<p>...  <span style="color:#060;"><strong><span style="font-size:smaller;">Oh heavens not again.</span> <em>FINE</em> Why what? What are you talking about <em>now</em> INSANEdrive?</strong></span></p>
<p>...</p>
<p>...</p>
<p>...</p>
<p>The most neglected part of Destiny the Game. 1,2,3,a,b,c. Why?</p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>Wh-what? Oh shit, this is going to be a long one, isn't it?  Dang it INSANE, you know I hate this game.</strong></span></p>
<p>Why?</p>
<p>...  <span style="color:#060;"><strong> Alright! I'll play along <span style="font-size:smaller;">ya fuck'n weirdo</span>, what do-you-think is... the-most <em>whatever</em>, neglected part of <em>whatever</em>, Destiny the Game? <span style="font-size:smaller;">whatever.</span></strong></span></p>
<p>OH! I'll get there. But first, can you answer the question &quot;why&quot;?</p>
<p>...</p>
<p>...</p>
<p>...</p>
<p>...</p>
<p>My, but you're so quiet.</p>
<p>...  <span style="color:#060;"><strong>INSANEdrive, <em>you're talking to yourself</em>!</strong></span></p>
<p><span style="font-size:large;">WELL, DOESN'T THAT JUST ANSWER EVERYTHING!</span></p>
<p>If you've been a regular around these parts, you have come across my rants, my pleas, and my over all hope for logic. And so my prevailing question through out this segment is; where is the logic? </p>
<p>In hopes of sparing you all, I'm going to try and not restate what I've said in the past, but simply point to it. Here is my thread titled &quot;<a href="index.php?id=177314" class="internal">'My Vault' prevents playing Destiny</a>&quot;. I wrote this at the beginning of this year, 2022. I mention in it a hope that something would be seen in Witch Queen, even as I knew that if there was, it was decided months in the past before I wrote one word of it. </p>
<p><strong><span class="underline">And yet, it was true then too.</span></strong> And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. <strong>And before that.</strong> And before that.And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. <span style="color:#f00;">And before that.</span> And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. <span style="color:#939;">And before that.</span> And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that.<strong> And before that.</strong> And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. <span style="color:#f96;">And before that.</span> And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. <span style="color:#c93;">And before that.</span> And before that. <strong>And before that.</strong> And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. All work and no play makes Jack a dull boy. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. <span style="color:#6f9;">And before that.</span> And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that.<span style="color:#66c;"> And before that.</span> And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. <span style="color:#3cf;">And before that.</span> And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. <em>And before that, and before that, and before that, and before that, and before that.</em>And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that. And before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that, and before that <span style="color:#060;">And before that.</span> And before that. And before that. And before that. And before that, and before that, and before that, and before that, and before that.And before that, and before that, and before that, and before that, and before that.</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/bSwiZ8-urPc?autoplay=0&start="></iframe></p>
<p><span class="underline">But </span><strong>not</strong><span class="underline"> before this</span>. Destiny is a <em>loot game</em>. Destiny is a game with guns. Even then, in that development chaos, only one of those was done right. And it limps on into Destiny 2. Not fixed, but remedied. Do note that even with <a href="https://www.forbes.com/sites/paultassi/2020/08/26/aztecross-reveals-the-actual-reason-destiny-2s-content-vault-exists/?sh=69378b723da1">the vaulting</a>, our vaults are STILL in-part stuck in <a href="https://destiny.bungie.org/patchnotes/90">2018</a>, That's <em>over</em> <code>3 years and 6 months</code>. Or, to put that in &quot;COVID time&quot;, <span style="color:#930;">3 millennia and 6 centuries</span> 'cus holy smokes does 2018 feel bygone.</p>
<p>Oh, and do note my mentioning of &quot;in-part&quot;, as, while the vault space amount may have been increased, nothing else was changed about the Destiny 2 Vault. So, if you want to get really technical, add at least <code>356</code> days MORE to the real world time since there were any changes to our in-game Vault Methodology.</p>
<p><span style="font-size:large;"><em><strong>Shit,</strong></em></span> <span style="font-size:smaller;">it's a wonder I feel anything at all.</span></p>
<p>...</p>
<p>...</p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>&lt;_&lt;...&gt;_&gt;</strong></span></p>
<p>...  <span style="color:#060;"><strong>Is... is that it?</strong></span></p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>So... all this is just about <em>vault space</em>, yet <span class="underline">again</span>?</strong></span></p>
<p>...</p>
<p><span style="font-size:smaller;">No.</span></p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>Then...?</strong></span></p>
<p>...</p>
<p>...</p>
<p>...</p>
<p>The most neglected part of Destiny the Game. </p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>Yes, <em><span class="underline">you've mentioned</span></em>. But if this isn't abou-</strong></span></p>
<p>I'm making a painting! </p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>Oh gee...</strong></span></p>
<p>...  <span style="color:#060;"><strong>*Sigh*</strong></span></p>
<p>...  <span style="color:#060;"><strong>A painting! Well! Tell ME MORE! Is this *feigned shock* a painting!</strong></span></p>
<p>...</p>
<p>Oh MY GOSH! YES! How did you know-<strong><span class="underline">D<span style="color:#600;">ON'T ANSWER THAT</span></span></strong>. You see, this next brush stroke is in the sub-thread &quot;<a href="index.php?id=176923" class="internal">Have and Have-nots</a>&quot;. This conversation happened in November of 2021. It starts out in protest of ability changes, but as the conversation evolves, we get this sub thread where I note the increase in granularity. About how more important build crafting is becoming. And then I say, in part;</p>
<blockquote><p>We might not see all the necessary parts, &quot;because game dev&quot; I guess. By the time Witch Queen content drops if we haven't seen an update to build crafting implementation, I will stand along with you all torch in hand, bewildered.</p>
</blockquote><p>True to my word, I stand here among you all, <span style="font-size:large;">bewildered</span>. And now I find myself with a problem; this is a... oh, my my, a <em>VERY</em> nice torch. Is that zebra wood? It would be a real waste of fuel to <strong>jump</strong> <em>around</em> with it. So instead, I, <span style="font-size:large;">ever the artist</span>, have <em>decided</em> to <span style="color:#c00;">paint</span> with my torch instead.</p>
<p>...</p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>Oh. Kay.</strong></span></p>
<p>...  </p>
<p>...  <span style="color:#060;"><strong>(Whatever.)</strong></span></p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>So... what are you making?</strong></span></p>
<p>...</p>
<p>...</p>
<p>...</p>
<p>A <span style="color:#f66;">very</span> tall post for <span style="color:#63f;">starters</span>.</p>
<p>...  <span style="color:#060;"><strong>Yes I noticed. Do you have a reason for all this?</strong></span></p>
<p>... </p>
<p>*Full Body Nod*</p>
<p>...</p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>So, uh, where are you going with all of this?</strong></span></p>
<p>...</p>
<p><span style="font-size:smaller;">*Sigh*</span></p>
<p>Why isn't there a system to assist our playing of this game? IN GAME! <span style="color:#99f;">IF IT'S IN THE API, WHY CAN'T WE DO THE EXACT SAME THING IN GAME!</span> It's... moronic! Being able to do stuff outside the game IS COOL, <span class="underline">but it should not be at the cost of the game and its usability</span>. You know, <span style="color:#900;">THAT THING</span> <span style="color:#0cc;">BUNGIE</span> CLAIMS THEY <span style="color:#f66;">CARE</span> ABOUT! That's not <span style="color:#f60;"><em>totally fair</em></span> but... I... shit I'm repeating myself, <span style="font-size:smaller;">should not <span style="color:#c00;"><em><strong>NEED</strong></em></span> to use a third party app to play this game. </span></p>
<p><span style="font-size:smaller;">Well, I guess that was going to <span style="color:#6f9;"><span style="font-size:large;"><em><strong>sprout</strong></em></span></span> somewhere in this.</span></p>
<p>...</p>
<p>...</p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>Can I, uh... can I leave? You're... worse than usual today. Gotta admit, you're kinda scaring me. I mean, I get it, you're &quot;the crazy&quot;, heh — <em>you go and do you</em>. But, uh... this is kind of a lot.</strong></span></p>
<p>...</p>
<p>Nu-Uhhh! This isn't like the macaroni incident. TO-TAL-LEE different. You'll see! There are reasons for *flails arms* all of this.</p>
<p>...</p>
<p>... <span style="color:#060;"><strong>Well, I guess it's not like I have a choice, so *Sigh*, fine. I'll bite.</strong></span></p>
<p>YAY! </p>
<p>...  <span style="color:#060;"><strong>So, you've referenced the vault, build crafting implementation, and your old rant about what you can do in-game and outside of the game. Why do you keep talking about this?</strong></span></p>
<p><strong>O_O</strong></p>
<p>Well, that's just a dumb question. </p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>No no, I mean... ummmm, you'reee <em>ultimately</em> talking about usability, right? The ability to play the game with out the play of the game removing that ability? </strong></span></p>
<p>...</p>
<p>...</p>
<p>...</p>
<p>...</p>
<p>... <span style="color:#060;"><strong>Uh, INSANE?</strong></span></p>
<p>...</p>
<p><strong>THEY SPENT</strong> <em>a gosh darned year making</em> <span class="underline">a poll arm</span> <em><strong>that doesn't even poll arm!</strong></em> Fuck.</p>
<p>...</p>
<p>...  <span style="color:#060;"><span style="font-size:smaller;"><strong>INSANEdrive.</strong></span></span></p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>INSANEdrive.</strong></span></p>
<p>...</p>
<p>... <span style="color:#060;"><span style="font-size:large;"><strong>INSANEdrive!</strong></span></span></p>
<p><em><span class="underline">WHAT!</span></em> What.</p>
<p>...   <span style="color:#060;"><strong>This is about usability, correct? The ability to play the game without the play of, oh how did I say it? To play the game without that play... um, in turn, removing the ability to play the game. Or something like that. Basically, the more you play, the more you can't play. All the stuff that needs to be managed.</strong></span></p>
<p>It's something like that. Ultimately, all this is about my question; where is the logic? </p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>You're ridiculous. Than why don't you just ask &quot;Where is the logic in the Destiny 2s usability? Forgo, all of thi- <em><span class="underline">Where are we?</span></em> </strong></span></p>
<p>...</p>
<p>...</p>
<p>A<em>hhhh</em>, <span style="font-size:large;">heh</span> <span style="font-size:smaller;">heh</span>, *cough* *Breath* Because... I can't answer that. I can't answer that. And neither can the Devs. This is all just, <span style="font-size:smaller;">madness</span>. WE BROKE IT! IT WAS GOOD! And we broke it. But then the Devs broke it, <span style="font-size:smaller;">and now... it's all sad</span>. </p>
<p>...  <span style="color:#060;"><strong>Reader. YEAH! I'm talking to you! WHY did you do this to me! Why did you grab the hand! You shouldn't of grabbed that hand. Now I'm stuck here, and I don't know how to get out. Bah! Like it matters. It looks like I'm stuck in some shitty plot. Problem is, I don't know where it's all coming from. It's really alarmingly empty in here. <em>Where does all of this come from?</em></strong></span></p>
<p>...</p>
<p>Who are you talking to? You sound C-R-A-A-A-A-A-A-A-A-AY-Zeeeeeeeeeeeeeeeeeee, heh-heh-heh.</p>
<p>...</p>
<p><span style="color:#060;"><strong>Really? I sound crazy?! I'm <em>FLOATING</em> in WHO EVER KNOWS WHAT, and my <em>companion</em> seems like he's HIGHER THAN A MOON WIZARD! Dude, what is this all about?!? </strong></span></p>
<p>...</p>
<p>*Chuckle*</p>
<p>*Sigh*</p>
<p>Oh! Heh heh heh, that's a QUESTION! A fair question. It's about... what we're not getting, I suppose. And my Spin-foil hat whispers that it's because BUNGIE <em>WANTS</em> it to be time consuming. Heh heh heh. But... Okay, so check this out. Did you click that link in &quot;the vaulting&quot;? IT'S OK! Even if you didn't, here is the jest. It's a <span class="underline">Paul Tassi</span> Destiny article about this <a href="https://youtu.be/eNQRMwVbk_g">Youtube video</a> which all boils down to the reasons for the &quot;Content Vault&quot;. Spoilers! It's because SOMEONE apparently felt that making a &quot;Destiny 3&quot; (at least so soon) would be pointless.</p>
<p>The headliner of it all being;</p>
<blockquote><p>Luke Smith explained to the group the idea that Destiny was full of so many bugs and so hard to develop for because it essentially needed to be rebuilt. And that the purpose of the content vault isn’t just about saving hard drive space, it’s that these planets and activities are being rotated out of the game in order to be &quot;rebuilt&quot; in a way that suggests a new process or new engine, in order to be returned to the game later in a &quot;better&quot; form. </p>
</blockquote><p>SO! With everything in this game, with as big as this game is, Bungie is doing everything they can to make sure it isn't held together with spaghetti. For the sake of what we speak of, fine. Every time there is an expansion, CODE IS BEING UPDATED AND ADDED! Basically meaning that what we get in result could be called Destiny 2.1, 2.2, 2.3, and so on. That article was written in August of 2020. We've had a Beyond Light Update and now a Witch Queen Update, plus all the little tweaks in-between. </p>
<p>The OLD vault is still shit. Untouched. Folks, it's not just about vault space! Even just an update to how you find stuff IN your vault would be a win. Give me a drop down so that if I select pulse rifles, I see all pulse rifles in my vault. SIMPLE SHIT! SIMPLE SIMPLE SHIT! It's all front-end! (As far as I know, anyway.)</p>
<p>But who cares about the old shit, right? Not that anyone uses it! I'M SO SILLY! It's all about &quot;that new hotness&quot; being made RIGHT NOW! I mean, technically it's the &quot;pasts right now&quot;, with the witch queen and all being made then, but... hopefully you get it. For the time being, what debuted in Witch Queen is the new shit.</p>
<p>So here we are. A WHOLE NEW EXPANSION! Go Fast is more gone than not, and we are truly now in the age of the Mod System (there is a British joke in there somewhere). Not just in armor, but slowly in light/dark too. Age of the Build Crafter; armor, weapons and abilities. I reiterate, these choices of &quot;what to make&quot; are made months in advance. So if there is this push for this new-ish way to play through an emphsis in build crafting; <em>WHERE IN THE</em> <strong>FUCK</strong> IS THE <span style="font-size:large;">FRAMEWORK</span> FOR <strong>QUICK <em>and</em> EASY</strong> <em>build crafting</em>?! <span style="font-size:large;">IN GAME!</span> We know Bungie can do this stuff because IT WAS IN HALO: REACH! <em>That's over a decade ago!</em> <a href="index.php?id=176918" class="internal">We KNOW that this is the new intended way which Destiny is to be played</a>. If that is so, <span class="underline">WOULDN'T A FOUNDATIONAL FRAMEWORK BE SOMETHING YOU WOULD PUBLISH IN A NEW EXPANSION TO BUILD ON TOP OF!?</span></p>
<p><span style="font-size:large;"><strong>WHY WOULD BUNGIE NOT WANT TO MAKE THEIR GAME EASIER TO PLAY??!</strong></span> </p>
<p><span style="font-size:large;"><span class="underline"><em><strong>It's LIKE THE ONLY FUCKING LOGIC IN DESTINY, which is entirely built on the concept of LOOT is &quot;<span style="color:#c00;">why make a bridge, when you can just swim across?</span>&quot; </strong></em></span></span></p>
<p><img src="https://i.imgur.com/TADOMF4.gif" alt="[image]" /></p>
<p><em><strong>HERE! TAKE THIS D.I.M RAFT!</strong></em></p>
<p><img src="https://i.imgur.com/WJjqcjW.gif" alt="[image]" /></p>
<p>I can at least guess my answer, but, again, <em><strong>third-party apps should not be at the cost of the game and its in game usability</strong></em>. It <em>boggles</em> my lost mind to metaphorical <span style="color:#36f;">tears</span>. If I can do it with a third party, why can't I do it IN-GAME!? Y'ALL KEEP kicking the the CAN down the road, and it keeps <em>building up gunk</em>. It gets harder and HARDER to do, kick kick kick. Worse and worse.</p>
<p>I guess some dev is likely to say, &quot;Oh, but the time we would use to build on this would be at the cost of other content to play. You'll literally be losing new content to play&quot;. To that end, I say, <strong>GREAT!</strong> <strong><em>FUCKING DO IT!</em></strong> <em>Put it to a vote even, if you must.</em> <strong><em>If you can waste a year making a pole arm become nothing more than a <span class="underline">magic knife on a stick</span></em></strong>, you can spend a <em>FAR OVERDUE</em> year reinforcing the very <span style="font-size:large;"><em><strong>FOUNDATIONS</strong></em></span> of playing your game. THE LOOT SYSTEM, and the MANAGEMENT of SAID LOOT. IT'S A WHOLESALE NEEDED part of the game Y'ALL BUILT. It's a LOOT GAME! There is going to be <em>loot</em>. So the faster we can finish, the faster we can go play. <span class="underline">Make what is time consuming, <em>not</em>.</span> FOR GOODNESS SAKE! <em>Why can't I compare things without moving it all around</em>? Right now, we can only compare ONE piece of kit with ONE other piece of kit AT THE SAME FUCKING TIME, and it has to be ON YOUR PERSON or you can't compare it! SHIT! BRILLIANT SYSTEM THERE FOLKS! This management shit Is SOOOOoooooOOO fun!  </p>
<p><span style="font-size:smaller;">oh but hey man you can do this in D.I.M</span></p>
<p><em>It ain't fun there either!</em> Managing copious amounts of guns and whatever else isn't something I recall as advertised in the marketing material. <em>GEE I WONDER WHY</em>. But the <em>worst</em> part here folks... *<em>Sad chuckle</em>*... it never needed to be... *sigh*...<span style="font-size:smaller;">it never needed to be like this. For <strong><em>all</em></strong> of this, they've been SITTING... Bungie has been seemingly sitting on the solution for years. It's already built into Destiny 2.</span></p>
<p><em>The Collections Tab</em>. </p>
<p>As the grizzled among us know, when Destiny 2 launched, there were no random rolls. The solution, of sorts, already existed. It was launched into the game. But then the community, or at least parts of it, cried out loud enough for the slot machine with RNG perks. And Bungie acquiesced to the request, making the collections system they had built... moot. <em><strong>But</strong></em> before random perk rolls to weapons (and armor) were implemented, Bungie said, or rather at the time, <strong>Investment Designer</strong> <span class="underline">Matt McConnell</span> said <a href="https://destiny.bungie.org/bwu/229">this in a Bungie Weekly Update, dated on 28th of June, 2018</a>:</p>
<blockquote><p>We don’t like keeping some items from experiencing the full Collections treatment, so we’re looking at a long-term solve for storing your exact perk rolls in Collections.</p>
</blockquote><p><strong>Exact perk rolls.</strong> Brother, <em><span class="underline">I could not agree with you more</span></em>... though I suppose the misspent textual emotion, or rather the continually purer expressions of pure bewildered confoundment, implies that. I wonder what happened, as we obviously did not get this, well over three years later. As a result, we, should you play enough to do so, find ourselves crushed under a false problem erroneously built, shoehorned into the systems around inventory. It seems to me that we, the fans, broke the plan. A hairline crack in the wall. But then, perhaps in ignorance of scope, or perhaps an over abundance of hope, it was decided that there was no need to make a Destiny 3, and so this hairline crack grows to this day. And while it doesn't explain why we don't at least have &quot;a reach like system&quot; to help us quickly select the builds we can make, it does help show the folly of <span style="font-size:smaller;">all of this</span>. </p>
<p>But hey! What if! </p>
<p>The first thing to keep in mind is that RNG Loot is nothing more than ability points you can lose. More so true now, as Bungie seeks to make <span class="underline">guns</span> the <em>primary expression</em> of your ability and in turn the <em>paracausal powers</em> we can wield, <span class="underline">less</span>.  </p>
<p>Imagine for a moment. Imagine if we had &quot;no inventory,&quot; as collections <em>would be</em> our inventory. Even if it was just an odd half measure, which I'll get to in a moment, there would be far far less need for any of this crap squeezed into the loop to have fun in this game. Want a gun? Go into collections. Does it need to be an exact roll? You grab what you've saved/earned/built-up in collections, because this game lets you craft your fun. We're already moving that way in building guns, and hey! Even the artifact is in on the act. What about the light system? Well, I don't like the light system either, but one problem at a time. So, with it in mind, things drop in the game at light. That's your &quot;loot&quot;. You infuse it into a weapon in your collections. Boom now all of those in that branch of weapon type in collections will always drop at that light. Yes, I know there are problems with that, but for the sake of the text, deal with it. The Light system has its own problems, which I can rant about another day. So, anyway, with this idea, you can't infuse collections drops, as I presume there has to be (even if I think it would probably be unnecessary,) some sort of &quot;play the game to build the game&quot; loop. What about armor? In a way, armor does have some sort of &quot;collections&quot; system built in with transmog, but armor is a different beast, for which I don't yet have a conceptual answer. As I said, &quot;half measures,&quot; but I sure wouldn't mind suddenly having access to 500 slots for just armor. It would make builds a lot easier. But even if the collections concept only worked for weapons, <strong>what a boon</strong>! By freeing this game from its needless horseshit, by letting us build our fun and keep it, by letting this game be exactly that, a game- IT WOULD CHANGE THE GAME! Making and imagining up builds is a fun time-consuming task, but sorting through your loot and deciding what to keep and what to shard isn't fun at all. It's busy work. I just want to play the game man! Collections could have been the infinity pocket, before we <span style="font-size:large;"><strong>all</strong></span> SNAPPED it away. It could have solved so many problems, and it has just... been forgotten. THEY DON'T USE IT! It's ALREADY IN THE GAME!</p>
<p>There is SO MUCH VARIETY that only grizzled veterans know. <em>Brilliant fun</em> <span class="underline">hidden</span> under needless stupid. HOW DO YOU JUSTIFY THIS?! HOW DO YOU JUSTIFY this status quo, <span style="font-size:smaller;">for years.</span> Wheres the &quot;Director's Cut&quot; about THIS kind of stuff, yeah?! I could go on, but honestly... I'm just so fatigued by it all, I just... I just... <span style="font-size:smaller;">it hurts to think about.</span></p>
<p><img src="https://i.imgur.com/QKbr6Rc.gif" alt="[image]" /></p>
<p>...</p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>Wow.</strong></span></p>
<p>...</p>
<p>... <span style="color:#060;"><strong>That was, one Big 'ol wall of text. You've, uh, really been holding that in there, eh? A shame, I really hope that was cathartic for ya, because you know... nothing is going to change, you know that right?</strong></span></p>
<p>...</p>
<p>...</p>
<p>*Grrrrrr.*</p>
<p>...</p>
<p>...</p>
<p>...<span style="color:#060;"><strong>And I just got growled at? This is my day.</strong></span></p>
<p>... <span style="color:#060;"><strong>so INSANE, thank you for sharing your perspective, so... how do I get out of here? Is this like Alice in Wonderland? Mario 64? Do I need to jump into a painting, or what?</strong></span></p>
<p>I remember when I was painting. Boy, did it make my fingers taste awful!</p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>uhhhhhh, waaaa????</strong></span></p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>Uhhh, INSANE... are you ok?</strong></span></p>
<p>This one time, I made this BIG BUTTERFLY! And then I gave it to my mommy. </p>
<p>...</p>
<p>...  <span style="color:#060;"><strong>Oh?! Uh, INSANEdrive did you breath for ANY of that wall of te-</strong></span></p>
<p><span style="font-size:large;">WAIT!</span></p>
<p>...  <span style="color:#060;"><strong>&lt;_&lt;</strong></span></p>
<p>Do you hear that? I hear... <a href=" https://dm.reddit.com/r/DestinyTheGame/comments/thx2zf/hearing_voices_coming_from_my_vault/">voices</a>. The keep saying the same thing AGAIN and AGAIN. WHY DO I HERE THEM?! It's like they are trying to berry their thoughts INTO MY BRAIN! <span style="font-size:smaller;">Do you here those food steps?</span></p>
<p>...  <span style="color:#060;"><strong>&quot;Berry&quot;? &quot;Here&quot;? &quot;Food steps&quot;? Are those typos?</strong></span></p>
<p><em>AAHHH!</em> </p>
<p><em><span class="underline">AHHHHH! </span></em></p>
<p><span style="font-size:large;"><em><span class="underline">AHHHHHHHHHHHHHHH! </span></em></span></p>
<p><span style="font-size:large;">WHY AM I AN IGUANA! I DON'T WANNA BE AN IGUANA!</span></p>
<p>... <span style="color:#060;"><strong>OK! Quick decision, <em>I hope this works</em>. <em><span style="font-size:large;">*SLAP*</span></em></strong></span></p>
<p><span style="font-size:large;"><em>OW!</em></span></p>
<p>...</p>
<p>How did you do that?!</p>
<p>...  <span style="color:#060;"><strong>I don't know- but who cares-it worked. Let's just finish this.</strong></span></p>
<p>...</p>
<p>Right! No, sure, you're right... where was I?</p>
<p>...</p>
<p>...  <span style="color:#060;"><strong> Honestly it felt like you were done to me, but ?I guess you have a reason for ALL OF THIS! So, eh, is there a magic word I need to say or something? No? Nothing? Fine, you were talking about... <em>I think</em>, about how a segregated portion of the game in both past and current systems has been affected by this game being so broken so many times, and as a result, things that should NEVER of been neglected have been neglected. They would be time consuming to implement, as the fix to allow such things would in themselves be time consuming to implement. A maintenance ouroboros, if you will. Thus that &quot;can&quot; keeps getting kicked down the road, building up gunk along the way-</strong></span></p>
<p>Like managing the Vault Space? Comparing what you had drop with what you have already? Switching from one load out to another? Even creating builds in the first place? Those kinds of things?</p>
<p>...  <span style="color:#060;"><strong><em>sure, sure</em></strong></span> </p>
<p>Did I mention how collections is and has been the easiest way to solve numerous problems with the-</p>
<p>...  <span style="color:#060;"><strong>-You did mention something about collections, please let me finish...</strong></span></p>
<p><span style="font-size:smaller;">Oh, <em>sorry</em>, go on.</span></p>
<p>...    <span style="color:#060;"><strong> As I was saying, and as a result, most of the utilitarian portion of the game is so universally ignored that it seems to affect everything, INCLUDEING CHOICES, regardless of their age. New or old, just about nothing can be done, except build around it. I guess it's just a band-aid on top of another band-aid. You said that it seems like Bungie doesn't want their game to be easier to play, <span style="font-size:smaller;">(but that's a bunch of crap)</span> and that they WANT it to be time-consuming. Old or new, Vault or &quot;Builds&quot; organization, you implied that if it wasn't pure PvE content, <em>it doesn't matter</em> to Bungie, which again <span style="font-size:smaller;">isss craaap</span>... It seems to me that you're so distraught that you're having a hard time figuring out the &quot;lack of logic&quot; and, <span style="font-size:large;">Oh!</span></strong></span></p>
<p>What?</p>
<p>...     <span style="color:#060;"><strong>That was what you said was the main question. Where is the logic? OH! <em><span class="underline">WAS THAT THE MAGIC PHRASE!</span></em> I, feel something? AM I FREE NOW!?! *Pat* *pat* <span style="font-size:smaller;"><em>I FEEL SOMETHING! SOMETHING IS HAPPENING! Getting kind of dizzy...</em></span> </strong></span></p>
<p><span style="color:#060;"></span></p>
<p><em>Where is the logic?</em> Hmmmm... <span style="font-size:large;">Well, isn't that a fantastic question.</span></p>
<p>This isn't the first time Bungie has <span class="underline">or has not</span>, done things that in turn left me feeling basically empty, left with only my wonder. In those times too, from my very first &quot;<a href="index.php?id=178179" class="internal">Mega Post</a>&quot; as I recall, it was all because of unfulfilled expectations. Not unreasonable, mind you, just unfulfilled. <strong>Made up.</strong> <span class="underline">Basically nothing more but what you see here</span>; <span style="color:#060;">a conversation with my self.</span> He's OK. Bit of an occasional grump though. Not that I blame 'im sometimes.</p>
<p><em><strong>ANYWAY!</strong></em></p>
<p>With this topic, I can't help but keep mentioning it, and I <span style="color:#f96;">feel</span> like <span style="color:#930;">I'm</span> <span style="color:#366;">going </span><span style="color:#399;">crazy</span>. </p>
<p>Again and again  and again, I speak about this. And it feels like <span style="color:#060;">I might as well be talking to myself!</span> I can't help but keep mentioning it! I <span style="color:#c3c;">feel</span> like <span style="color:#63f;">I'm</span> <span style="color:#c93;">going</span> <span style="color:#339;">crazy</span>. </p>
<p><code>#Paydirt #Formatting #WinkyFace #gutta cavat lapidem non vi sed saepe cadendo</code></p>
<p><span style="font-size:smaller;">(Did anyone here catch &quot;All work and no play makes Jack a dull boy&quot;?)</span></p>
<p>I've listed all the reasons I feel as I do, and I'm left wondering what else I should do. <strong>Can do.</strong> We're not Reddit, so we're not <strong>cool</strong> enough for <span class="underline">a direct answer</span>. And, by all odds, my post would be lost on reddit. <span style="font-size:smaller;">(<strong>Shoot, some of you might be lost here :P</strong>)</span></p>
<p>I don't know what more I can do, short of writing a hard paper letter and sending it VIA snail mail. I've talked and ranted and rambled about this for far too long, much like the thing I've been ranting about. As it is, for far too long.</p>
<p>Bungie likes to talk about how much they love this game. PLAY this game. You know the shpeel. And I honestly <span style="font-size:large;">don't know how they do it</span>. It's crazy. Just... crazy. </p>
<p>And shit, while we're at it, since all this will have to be planned MONTHS in advance, can we get a <strong>SEASON of PvP</strong>? <em>NO PvE content</em>. AT ALL. And I say that as a person who is all about PvE. It's... y'all been doing those PvP folks dirty for too long. What's that? Season 17? Is there anything about Vault Space?</p>
<blockquote><p>Insanity is doing the same thing, over and over again, but expecting different results. ~Narcotics Anonymous</p>
</blockquote><p>Just crazy. And I can't help but ask...</p>
<p>...</p>
<p>...</p>
<p>...</p>
<p>Why?</p>
<p>...</p>
<p>...</p>
<p>...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=178290</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178290</guid>
<pubDate>Sun, 03 Apr 2022 22:37:06 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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<title>=VII.Assertion of the Adherent= (reply)</title>
<content:encoded><![CDATA[<p><code> Audacia pro muro et scuto opus.</code></p>
<p><em>~ Boldness is our wall, action is our shield.</em></p>
<p><code>(||LAST COUNT||: Approx. 2482 Words | +/- 22 min. read | About: Blind Gameplay Play-by-Play.)</code> <br />
- - - - - - - <br />
This next essay is one-half a retelling and one-half a collection of thoughts. A recollection of my best raid &quot;adventures&quot;, often performed blind on both sides of contest mode. While I begin with a step-by-step account of my experience in the &quot;<span class="underline">Vow of the Disciple</span>&quot; raid, please keep in mind that this retelling is also my, for the time being, ONLY experience. The moment my teams' established days of blind raiding ended, ALL OF THIS... what you're reading here and more, began.</p>
<p><a rel="thumbnail" href="https://i.imgur.com/fD5SqrK.jpg"><img src="https://i.imgur.com/fD5SqrK.jpg" class="thumbnail" alt="[image]" /></a></p>
<p>And so then... <em>LET US TRAVEL BACK</em>! <span class="underline"><strong>5th of March, 2022</strong></span>. <span style="font-size:smaller;">(Feel free to skip this first one.)</span></p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/80VLZH_EQSs?autoplay=0&start="></iframe></p>
<p><span style="font-size:large;"><strong>AND WE'RE OFF!</strong></span> The six of us jump into that <strong><em>howling </em></strong>Unknown; BlazeRunner1084, <span style="color:#36f;">bluerunner</span>, INSANEdrive (hey! that's me!), Kermit7, Pyro, <span style="font-size:smaller;">and for last</span>,<em> BUT MOST CERTAINLY NOT LEAST</em>, <span class="underline">the</span> <strong>FORUM LEGEND</strong>, from whom <strong><em>NEEDS NO INTRODUCTION</em></strong>, but whose sheer <em>presence</em> REQUIRES IT <span class="underline">ALLLLLLL</span> <em>THE</em> <strong>SAME</strong>! &quot;<em>Squiiii</em>-<strong>dee</strong>&quot; squidNH3!</p>
<p><strong>*Fan Girl Screams*</strong> :P lol.</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/2ir0ezQ00Tw?autoplay=0&start="></iframe></p>
<p>Our first run through the &quot;payload&quot; phase was successful. Which, as it just so happens, leads to a question; if the run was successful, why was it the first? In my case, a guitar error. We were all kicked to orbit. Unfortunately, not the only raid group to experience such networking difficulties.</p>
<p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">We&#39;re currently investigating connection issues in the Vow of Disciple raid, including ANTEATER, GUITAR, and BAT error codes. Stay tuned for updates.</p>&mdash; Bungie Help (@BungieHelp) <a href="https://twitter.com/BungieHelp/status/1500179725481775105?ref_src=twsrc%5Etfw">March 5, 2022</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</p>
<p><blockquote class="twitter-tweet"><p lang="en" dir="ltr">We are currently investigating a rise in error codes and server instability.<br><br>Players who do not own a Destiny 2 Season or Expansion will begin to see a sign-on queue.</p>&mdash; Bungie Help (@BungieHelp) <a href="https://twitter.com/BungieHelp/status/1500198335507927040?ref_src=twsrc%5Etfw">March 5, 2022</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</p>
<p> Curiously, when we jumped back in, we found that there was <span class="underline">no checkpoint</span>. <strong>BUT THEN!</strong> We got hit with <strong><em>another error</em></strong> halfway through our second run! We tweaked our load-outs a touch in the hopes that fewer orbs and wells being spawned would help our connection issues, and jumped back into... a checkpoint?!</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/JcFPEtRwPUQ?autoplay=0&start="></iframe></p>
<blockquote><p>As you may have guessed, it wasn't the first time we were kicked.</p>
</blockquote><p><span style="font-size:smaller;">(Scroll down a little more, under this video below.)</span></p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/dFLosxuqn1w?autoplay=0&start="></iframe></p>
<p>I'm still not too sure how that happened, but I'm happy about it! It took us a few moments to figure out where to go next, but once we found the hole in the ground with the <em>SIZEABLE</em> fall distance, we were on our way, breaths held in a marvel of the scope and halls of which we aimlessly wondered about. Wow! Is this place big! Is it fair to say that I haven't seen this sort of scale in a Bungie game since Halo? Forerunners, in particular. As we wondered around, looking to find where the next part of the raid took place, we finally found... something? Vaguely obvious, but on the same coin, not 100% sure, we found ourselves in (what I'm calling) the &quot;Distraction Phase&quot; of our blind run. All we knew was that something in this room was interactive, had a puzzle element in a hidden room, and... well, that was enough. </p>
<p>Like a moth to light, we poked at what it could be with our faces. </p>
<p><span style="font-size:smaller;">*dink*</span> ... <span style="font-size:smaller;">*dink* </span> ...<span style="font-size:smaller;">*dink*</span> ... <span style="font-size:smaller;">*dink* </span> ...<span style="font-size:smaller;">*dink*</span> ... <span style="font-size:smaller;">*dink* </span> ...<span style="font-size:smaller;">*dink*</span> ...</p>
<p> There was a silver lining to our toddler like curiosity on the first interactive thing we found, as we were able to learn what the proper names of each symbol were, instead of <a href="https://www.youtube.com/watch?v=368V2cKBREU">pure ad-lib</a>. That's not saying that we all got it 1-to-1 right away (and even I blanked out every now and again), which, of course, resulted in some very imaginative call outs. The best one of the night (courtesy of <span style="color:#36f;">bluerunner</span>, yes... <em>that was</em> the warning); </p>
<p><img src="https://i.imgur.com/tM3QD7i.png" alt="[image]" /></p>
<p>Ascendant Plane = Two Jellyfish Fucking. </p>
<p><span style="font-size:smaller;">(<em>Thanks for that mental image</em>, Blue.)</span></p>
<p>Meanwhile, it seems that basically EVERYONE immediately understands the grief one. SO... .</p>
<p>Anyway, the clip above doesn't show everything, as I realized we were going to be in that room for awhile before someone pushed us out (*whispers* thanks Squid). I'm guessing here, but we must have burned about 20 minutes in that room. Valuable time! We could have used the extra opportunities to fail in the actual encounter! Again and <em>again</em> on...</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/vJnTRFxTjwU?autoplay=0&start="></iframe></p>
<blockquote><p>Edited for time.</p>
</blockquote><p>This part. This part <strong>right</strong> here. This is where we would live for almost the entirety of the 48-hour Contest Mode. It must have been AT LEAST 7 hours. EASY! And I'm probably underselling the estimate. This part we did, again and again and again and again and again and again and again. By the way, you'll see me leave in this clip above, as to use the D.I.M Build function, you need to be in orbit or at the tower. <span style="font-size:smaller;">Grumble grumble <strong><em>if only in game you could</em></strong> grumble.</span></p>
<p>As the day progressed to evening and evening pushed into the deepest of the night, our <span class="underline"><em>collective</em> fatigue</span> started to <em>really</em> show, myself included. I hope I didn't scare anyone with my sudden impulse to sing folk songs! :D</p>
<p><iframe style="border:none;" width="568" height="320" src="https://www.youtube.com/embed/sq_adiBaank?autoplay=0&start="></iframe></p>
<p><strong><em>We were exhausted.</em></strong> Not just by seeing THE SAME THING, <em>LOOPED OVER</em>, Again... <em>and</em>... Again, but <strong>MOST OF ALL</strong>, I feel, in that WE JUST. COULDN'T. SEEM. To SOLVE the DARN Obelisk.</p>
<p>It seemed like we had done ALL THE EVERYTHINGS we could muster, and SOMEWHERE. Something, some aspect, this <span style="font-size:large;">ONE</span> thing eluded us. That's not saying we knew we were missing one &quot;thing-to-do.&quot; Instead, it was more, where we understood everything ELSE, we did not understand what the missing trigger was.</p>
<p>Flummoxed and tired, we decided it would be best to reset and rest up. As a result, we would FINALLY get this part done on &quot;Day Two&quot; of three.</p>
<p><img src="https://i.imgur.com/48TEoq2.png" alt="[image]" /></p>
<p>(Contest Mode is still on.)</p>
<p>While there were a few things that hooked us here and then, such as an early fascination with what mechanic was operating the doors, and the significance of the Taken &quot;Disciple's Compass,&quot; there were two things that really snagged and prolonged what was otherwise solved: Glow Amount. And Timing.</p>
<p>We observed when shooting the Obelisk, <em>sometimes</em> one symbol would glow. <em>Sometimes</em> the WHOLE column, the WHOLE THING would glow. <span class="underline">Which is which?</span> Is more &quot;<em>Glow</em>&quot; good or bad? That took up time, even after I suggested we fail on purpose. Why? Well, because of the one thing that can screw up even THE BEST of well made plans. Timing, ever a magical thing. The rest is simply human.</p>
<p>Even when it seemed that everything had been done right, we just couldn't seem to make ONE <em>BLASTED</em> offering phase happen successfully. This meant that doubts would mix vigorously, as finding what was wrong took time. I don't recall the steps and happenstance observations we came about to lead us to the conclusion that would end up being the answer, but at one point we were able to finally get it right. <span class="underline"><em>Only one Obelisk is correct, and you need to shoot the correct symbols on each side <strong>AT THE SAME TIME</strong></em></span>.</p>
<p>This is what we missed the day before, by the way. Our attempts were <em>too casual</em>, messy, and slow, perhaps in part due to fatigue. Once we got &quot;THE SAME TIME&quot; in, we solved the puzzle, and this would be the only part that gives out loot that we would be able to complete during Contest mode. </p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/e9UZe3apdto?autoplay=0&start="></iframe></p>
<p>We would get to &quot;The Collector&quot; next, but Contest mode would DPS check us.</p>
<p>Thus, we rested...</p>
<p><span style="font-size:large;">...DAY THREE...</span></p>
<p>... and would come back on with Contest mode now turned off. With myself and Blaze being, apparently, as quick as a flash with the Obelisk, we were able to quickly and properly DPS to  beat &quot;The Collector.&quot; We only did the third stage twice, I think? Three tops. Considering we're STILL blind, that was pretty cool. I was pretty happy about that, anyway. ^_^</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/7DDEYq58JXk?autoplay=0&start="></iframe></p>
<p>At the next encounter, time would claim the evening. My blind raid group would not be able to finish the next encounter before we had to go our separate ways due to a hard deadline in the group. Something about &quot;Sleep&quot; and &quot;Work&quot; or <em>whatever</em>. But I think we've gotten quite far. We just couldn't seem to pull off the third room in time. But, I did capture this cool moment with <em><span style="color:#36f;">bluerunner</span></em> just before we had to go. :D</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/tg5OBH97AGg?autoplay=0&start="></iframe></p>
<p><span style="font-size:large;"><em>And</em>... that was my blind team's experience in the raid!</span></p>
<p>So what did I think of what I saw? What I experienced? I look forward to future playthroughs! But then again, of course I do! As this raid's core mechanic involves <em><strong>visual recall</strong></em>, there may be some unavoidable bias on my part. It's kind of like how fish are addicted to water due to the whole &quot;moving&quot; and &quot;breathing&quot; thing. I naturally know what to do, and I do it well.</p>
<p>Here is a visual metaphor of how I felt, in so many words, when I realized the core portion of this raid relied on visual recall:</p>
<p><iframe style="border:none;" width="568" height="320" src="https://www.youtube.com/embed/WE7-67S-aak?autoplay=0&start="></iframe></p>
<p>In other words, childs play. As a result of what &quot;should be&quot; an added effort being instead so effortless for me, even during contest mode, I found that I could get a lot more enjoyment than I usually do in blind runs, even with the fatigue! I was able to relax more and thus enjoy the experience more. As I haven't BEATEN the raid, I can't say for purely certain how highly ranked this will be for me. But as this raid gives me more options than &quot;and I'll run DPS&quot; <span style="font-size:smaller;">(so I don't F* everything up ._.)</span>, there are good odds it'll be high on my list.</p>
<p><a rel="thumbnail" href="https://i.imgur.com/jcYZ46J.jpg"><img src="https://i.imgur.com/jcYZ46J.jpg" class="thumbnail" alt="[image]" /></a></p>
<p><span style="font-size:large;"><strong>---</strong></span></p>
<p><strong>Quick side tangent!</strong> I've found the designs in these raid symbols to be <em>fantastic!</em> There are few things more <span class="underline">PURE</span> in the &quot;<em>graphical designing arts</em>&quot; then visual iconography. Being able to imply, at a glance, a message that could potentially be understood in any language is -<em>as seems to be the pattern</em>- <strong>HARD</strong>, and quite so! Not only a message, but <em>readable</em> at <em>any distance</em>! And some topics are harder than others. More abstract. Which is why, in turn, it is no surprise to me that this ONE symbol I'm not particularly a fan of is;</p>
<p><span style="color:#666;"><span style="font-size:smaller;">(None of these are thumbnails. No need to click around.)</span></span></p>
<p><img src="https://i.imgur.com/XmgSJuN.png" alt="[image]" /></p>
<p><span style="font-size:large;"><strong>ENTER</strong></span>. So, I'm not sure what they were going for with this, but to me, it's &quot;Dunce Cap&quot;. I'm not sure how this is supposed to imply &quot;going into something&quot;. I do not see &quot;enter&quot; in the symbology. Is this supposed to be some kind of arrow? Classically, &quot;enter&quot; is often an arrow or some &quot;half-open door + person&quot; type deal in our public every day. Often it is played with some very basic, but  literal idea. <em>Can't really pull that off in a</em>... what shall I say? A vessel for a god, or something?</p>
<p>So again, of all the ones that were to be missed, THIS was going to be the one. It's hard, traditionally. That said, I think, unknown to the goal, the designer got too literal with the idea. The fact that this is to be seen inside the ship gives a whole new dimension to be played with! So, for fun, I whipped up a real quick idea of what may have been better.</p>
<p>Note: these are quick raster (pixel) doodles, not vector (math) drawings.</p>
<p><img src="https://i.imgur.com/0hVR33F.png" alt="[image]" /> <img src="https://i.imgur.com/LFhjbmy.png" alt="[image]" /></p>
<p>So, instead of being so literal with &quot;enter&quot;, since this is more of a &quot;bad guy&quot; ship or whatever this is in lore, I was thinking of making the visual look more along the lines of &quot;<strong>come hither</strong>&quot;. It's <em>STILL</em> &quot;enter&quot; but with more &quot;foolish mortal&quot; slant. An eerie glow and a mist of darkness. I also have an idea of what this <em>might</em> look like as a vector style, which is what these appear to be plus some raster texturing. Buuuuut, that would have taken more time to figure out correctly than I'd like to give.</p>
<p>I mean, sheesh, do you SEE how big this darn thing ballooned? How much <a href="index.php?id=178172" class="internal">feature creep</a> there is! My brain just can't seem to shut up! AHHH! BRAIN SHUT UP! See? Didn't work. :P</p>
<p>Oh, and one more last second thing. I KNOW I KNOW, the ideas just keep coming. and then I'll get off my tangent. </p>
<p><img src="https://i.imgur.com/wWyk2GS.png" alt="[image]" /></p>
<p>Look at this. I included these three here, as they're easily mixed up. Note &quot;Witness&quot;. On its right, that shape? Zoomed in, would a hand under that shape look like enter? Like a sort of <a href="https://www.youtube.com/watch?v=zxQ9MdWXWGY">beckoning</a>? Imagine just the door, with a hand (of the witness) under or around the doorway. It seems to me that this might also have worked.</p>
<p><strong>Ok... tangent over. Back to raid stuff.</strong></p>
<p><span style="font-size:large;"><strong>----</strong></span></p>
<p>As far as blind raids go, and despite all possible bias, this one was more of a test than fun. This is <em><strong>totally</strong></em> due to our just getting <span class="underline">completely stalled</span>, and that's a shame, as I did have fun overall, especially with the collector. Unfortunately, with us being so stalled for so long, it meant that not many memories could be made with this one as a result. It was fun playing with y'all folks, make NO DOUBT about that. All of us just absorbing the enormity of the place was <em>pretty sweet</em> It's just something to keep in mind for the next blind run, right?</p>
<p>Obviously, I can't talk about the overall experience in this one as I haven't beaten the raid and thus I have no idea what happens with the boss, start or finish. I do know its name though! <em>Right unavoidable </em> to miss at this point, but that's fine.</p>
<p>In comparison, to show what I mean by memories, &quot;Garden of Salvation&quot; proved to be the best blind raid so far, at least from a &quot;memorable&quot; perspective. If you were in that raid group, <em><span class="underline">you know why</span></em>. </p>
<p><span style="font-size:large;">&quot;PTSD&quot; Warning. </span></p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/8OtCwfI0nJo?autoplay=0&start="></iframe></p>
<blockquote><p>Death Run Try 1 got corrupted somehow. :/</p>
<p>Eventually we would get to the last (though we didn't know it was... for a time this just felt like it would keep on going) part of this stage of the raid. It only took us... 6 1/2 hours, according to video metadata. When we did get to this point, and we all turned and saw ALL THE &quot;Cyclops&quot; turrets, for whom were the Bain of our run, we all just screamed in exasperation - HOLY SHIT! That was Death Run Try 1.</p>
<p>This is Death Run Try 2. Unlike #1, we knew what was coming... and we ran. DEATH! We Screamed. DEATTTH! We Yell'd. DEAAAAAAAAATH! </p>
<p>Well. Third time is the charm right?</p>
</blockquote><p>(It was.)</p>
<p>While I'm mentioning highlights, I hope the ending of Vow is as solid as the best ending of any raid ever, second only maybe to Kingsfall. If it's not, well, ok... but THIS is the type of stuff I expect from a raid end. THIS kind of thing is COOL!</p>
<p><br />
<iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/Rqo0K1R9Ghs?autoplay=0&start="></iframe></p>
<blockquote><p>Bungie that ending is DOPE AF.</p>
</blockquote><p><em><span style="font-size:large;"><strong>&quot;Oh my gosh, I can't believe I read all that.&quot;</strong></span></em></p>
<p><em>Is this you?</em> If it is, here is a <span style="color:#600;"><strong>warning</strong></span>. I don't know when you're reading this, but stuff is about to get <em>real crazy</em> and <em><strong>real weird</strong></em>. You might want to <span class="underline">stop</span> for a moment before you dive into <em><span class="underline">INSANITY: Where is the logic?</span></em>. For this next one, you're just going to have to jump in, and hope you can survive the plunge! <em><span class="underline">Good Luck!</span></em></p>
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<pubDate>Sun, 03 Apr 2022 22:34:38 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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<title>=VI.The Wrong Fears= (reply)</title>
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<pubDate>Sun, 03 Apr 2022 22:31:21 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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<title>=V.Light-Bright= (reply)</title>
<content:encoded><![CDATA[<p><code> An nescis, mi fili, quantilla prudentia mundus regatur?</code></p>
<p><em>~ Do you not know, my son, with how little wisdom the world is governed?</em></p>
<p><code>(Approx. 1,567 Words | +/- 14 min. read | About: Combatant &amp; Ability Play.)</code></p>
<p>- - - - - - -</p>
<p><strong>Merit.</strong> With the release of this new expansion, we also got some newer mechanics with light. Both in friendly and foe-based ways. </p>
<p><span style="font-size:large;">-Lucent Brood &amp; Lighting Bugs-</span></p>
<p>What a breath of fresh air. Not since the implementation of Champions have we had foes that (depending on the difficulty) necessitated coordinated attention and battle-awareness. Yet, unlike Champions, the Lucent Brood aren't obnoxious to play against. You're not being hamstrung by what you're allowed to bring into the fight, and the Lucent Brood don't use their abilities every two seconds like some teleporting Kell. In any event, even if you screw up, it's not because &quot;oh no my weapon didn't proc&quot; whatever de-buff needed, but because in the heat of battle you forgot to grab, OR COULDN'T GRAB the ghost without risking a great cost. Or, even, holding your corners, making sure you keep some cover while the light is flowing. And I can't even begin to say how... bemusing an insult it is to see a VERY familiar grenade type being lobed at you in PvE. I still kind of double take when I see &quot;Hive Brand&quot; Swarm Grenades. It's just... it's something else.</p>
<p>That kind of battle pressure is by far more holistic than the brute force of the champion system. It's the kind of pressure that makes even trash adds a threat, as if you don't drown in the sea fire, you'll be taken out anyway by the rigged-to-blow stopper, preventing your escape. And unless you take care of the battle pressure difference, nothing is going to move. This praise also includes the &quot;Lighting Bugs&quot; A.K.A Lucent Moths. It's not as hard-core an issue as Lucent Brood, but in a much softer way, it applies the same pressure. If you ignore them, you either get to face on an Ogre with an overshield, or get to watch them turn into slow-homing grenades if they can't find a hive host. A fantastic touch. <strong>Bravo.</strong></p>
<p>Here! Some clips!</p>
<p><iframe style="border:none;" width="568" height="320" src="https://www.youtube.com/embed/JFg194xWcpc?autoplay=0&start="></iframe></p>
<p><iframe style="border:none;" width="568" height="320" src="https://www.youtube.com/embed/tYrOIi9XhGg?autoplay=0&start="></iframe></p>
<p><span style="font-size:large;">-Void Light is Nothing-</span></p>
<p>My answer is, &quot;I don't know. I know nothing. &quot; My questions are, will this grow stale? Is this too much or too little?</p>
<p>Ever since the announcement of Void 3.0, I've been... <a href="index.php?id=177769" class="internal">&quot;thinking out loud&quot;</a><strong>.</strong> <a href="index.php?id=177818" class="internal">Perplexed</a> and <a href="index.php?id=177833" class="internal">puzzled</a> at what has been <a href="index.php?id=177781" class="internal">allowed and removed</a>. And to some degree, it's because I've been a part of Destiny the Game since its public announcement. Alpha, Beta, and all that jazz, which is ever so interestingly long ago. It may be how what was once foundational, <em>a stone that had <span class="underline">long</span> grown moss</em>, was suddenly being moved about! Heart of the Pack and all the rest. Cleared away for something new! Something new and thus unknown. <em>So unknown</em>, in fact, while I am surprised that Hunters did not have blink added into their jump options, I'm also <em>not surprised</em>, because at one point, Destiny had done that before. <em>Unknown</em>! <em>But THEN AGAIN,</em> <strong>I AM surprised!</strong> AAAaa! I mean, Shoot! Look at what once was, and now is! Suddenly, we're <strong><em>all</em></strong> <span class="underline">sharen'</span> over here! Titans and Warlocks, with a rudimentary PvE <em>cloak</em>?!! Titans and Hunters with <strong><em>Devour?!?</em></strong> <em>Unknown!!</em> Unknown, unknown, unknown!! <strong>AAAA!</strong> I'm still kind of miffed that my Warlock can't supercharge a suppression grenade, but I suppose that's to keep Warlocks on good terms with the Titans.</p>
<p><span style="font-size:smaller;">(I thought that's what the crayon tithes were for. Who knew.)</span></p>
<p>And, for the longest time, I was wondering if, as everything was being intermingled (far more than I knew), what the difference was going to be between classes? Apparently, class abilities. Taking what they are, and dialing them up to 11. Simple enough. Brilliant, maybe, but... is it?</p>
<p>The problem -<em>I think I sense</em>- is how... <strong>hamstrung</strong> the class identity is now to their respective class abilities. WHICH, in first consideration, <em>IS RIGHT ODD TO SAY</em><strong> RIGHT</strong>!?! More ways then one on the face of it. Of course class abilities are... <em>per class</em>. &quot;Class Identity&quot;, means in part how they play, and each class can do something with that class identity ...per what that class is about. <strong><em>Duh</em></strong>. Gee how silly of INSANEdrive, right? But, part of the sell in the 3.0 ability reworks was customization, that freedom to create what your Warlock, Hunter, Titan was all about. The problem, or risk, or... <em><span class="underline">SOMETHING</span></em>, is all in where the emphasis of that class identity lies. It's a Henry Ford, &quot;any color as long as it is black.&quot; Warlocks absorb, Hunters cloak, and Titans have overshield all the time. There is... nothing else! THAT'S IT! </p>
<p>YOU SEE?! BEFORE, in Void 2.0, I had with my Warlock... (and I'm quoting from my linked post in &quot;puzzled&quot;)</p>
<blockquote><p>Warlocks! My main with Void 2.0 has set ideas, top tree (Attunement Of Chaos) is Power. Powerful grenades, Melees which also build that grenade energy back (Entropic Pull), Bloom which makes void abilities also explode, and then the Super. A big, fat, homing &quot;slow-va&quot; bomb with it's very own &quot;wolf pack rounds&quot; to match after it blows up.</p>
</blockquote><blockquote></blockquote><blockquote><p>Middle Tree is about a Warlocks favorite four-dimensional manifold, SpaceTime. Dark Matter makes it so that any void ability use not only gives back all ability energy, but heath too! That's important, as while top tree is about brute force, middle tree is about creating momentum, or at least changing it. That tide of battle. Middle Tree melee, Atomic Breach, it not only puts on a delayed explosion (though not like titans can), but also drastically pushes whoever dared to get close BACK. Again, momentum, creating that space, giving you time to make your next move. Play on words, but... that's what it does. It works! Handheld Supernova, whatever it's form, needs no introduction. And the Super &quot;Nova Warp&quot; needs no introduction either.</p>
</blockquote><blockquote></blockquote><blockquote><p>Then there is Bottom Tree. The &quot;energy absorption&quot; tree. When I say &quot;Heart of The Pack&quot;, any Destiny Vet knows that means Hunter. Weapons of light? Titan. It is known. Devour? Warlock. Which, by the way, triggered with melee (or super). Or, eat a grenade. Everything about bottom tree is about surviving your own death through the death of other things.</p>
</blockquote><p>But now... my Void warlock is the &quot;absorption guy&quot;. I can do ALL SORTS of combinations now that BEFORE in 2.0 were impossible. But now, in 3.0, while my Warlocks IDENTITY is far more FOCUSED, it also feels more watered down. I could be <em>three things before</em>. Now I'm one thing, <em>plus whatever else</em>. It's all watered down.  </p>
<p><span style="font-size:large;">DOES THAT MAKE SENSE?</span> <em><strong>Can anyone follow what I'm see'n here?</strong></em></p>
<p>Keeping with this, now I'm asking myself about this <span style="font-size:large;"><em>emphasis</em></span>. If I'm (the Warlock main) just the absorption guy, Hunters the cloak folk, and Titans all-over about that over shield, will this grow stale? Or will we not care because of &quot;utility&quot;? Keep in mind, this is a live game, so this can be changed as needed, but... just like with the glaive, I just wish I could have had a quality behind doors conversation with... ALL THINGS design really (as you'll see).</p>
<p>I <em>respect</em> Bungie for being so (and this will seem strange after you read &quot;<span class="underline"><em>The Wrong Fears</em></span>&quot; next) <strong><em>fearless</em></strong> in creating these changes. There is <em>merit</em> in their choices. Unlike some of the other things I've mentioned thus far, <em>I understand</em>. I grasp the need, and the whys'. But I also feel a need to fall back on experience here. As stated, before in Void 2.0, each tree had an identity in its play. With 3.0 and its smothering reliance putting all the chips of class identity on class ability, I fear that all classes will get the &quot;well-lock&quot;/&quot;tether&quot;/&quot;bubble&quot; treatment. Where... we have &quot;all these choices,&quot; but suddenly, there is only one choice. </p>
<p>For myself, the Warlock main, I've been asked to &quot;well-lock&quot; so much that I almost don't want to &quot;well-lock&quot; ever again. In theory, the 3.0 system should help alleviate such experiences. But, in these early days... I'm not yet so sure. Remember what things were like before Bungie finally started adding consistent additions of new perks into the game? The same perks always came to the top. Kill clip Outlaw. Kill clip Outlaw. Kill clip Outlaw. ... and I can see this potentially happening with abilities now. If instead, say, we had THREE options that can do &quot;the same thing&quot; differently, much like you can see in perks now, this might be avoided. Heh... a-void-ed.</p>
<p>Check this out...</p>
<p>Lets presume up something with Solar, because we don't yet know what Bungie has in mind yet. Warlocks in 2.0, yes middle tree, can take their grenade and turn it into a healing buff. What if, you could change how it applies, like different grenades do, except it's a healing salve that cures all wounds. It's the SAME THING, differently, get it? So that way, at least things won't get stale in this NEVER ENDING GAME! Not to get all motivational here, but <span style="font-size:smaller;">little changes</span> can have <span style="font-size:large;">BIG impacts</span>.</p>
<p><span style="font-size:large;">*<span style="color:#600;">Y</span><span style="color:#990;">A</span><span style="color:#060;">Y</span><span style="color:#009;">!</span>*</span></p>
<p><a rel="thumbnail" href="https://i.imgur.com/IDR2tJ0.gif"><img src="https://i.imgur.com/IDR2tJ0.gif" class="thumbnail" alt="[image]" /></a></p>
<p>*RAINBOW* *PUDDING* *UNICORN*</p>
<p><iframe style="border:none;" width="426" height="240" src="https://www.youtube.com/embed/Zmvt7yFTtt8?autoplay=0&start="></iframe></p>
<p>Anything else?</p>
<p>I am going to miss the ability to just jump to menu and boom... click and done. Personally, I think they should have gone Hybrid. The ALREADY had the IDEA in place! They just needed to bring chocolate and peanut butter together. You click on the &quot;aspect&quot; or whatever you want to change in one of the diamonds, and there you go! One of those diamonds could have been a quad...it just... eh. </p>
<p>But hey whatever. </p>
<p>Did... <em>any</em> of this make sense? I refer you back to the beginning of this portion with my, ever eternal, answer.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=178287</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178287</guid>
<pubDate>Sun, 03 Apr 2022 22:28:04 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
</item>
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<title>=IIII.Stick &#039;em with the Pointy End= (reply)</title>
<content:encoded><![CDATA[<p><code>Palma non sine pulvere.</code></p>
<p><em>~ No reward without effort.</em></p>
<p><span style="font-size:large;"><em><strong>Ad astra per aspera</strong></em></span></p>
<p><span style="font-size:smaller;">~ to the stars through difficulties</span></p>
<p><code>(Approx. 2,915 Words | +/- 25 min. read | About: Weapon Play &amp; Design.)</code></p>
<p>- - - - - - -</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/gvYUU1tUR58?autoplay=0&start="></iframe></p>
<p><span style="font-size:smaller;"> (The first 9 minutes should be enough. Not required to watch, but a good reference to consider what I speak of below.)</span></p>
<p>---</p>
<p><strong>Experience.</strong> Now, before I start this segment off, <em>I'm going to apologize</em>. You're on the internet, so, naturally, you've got a bunch of clueless folks recklessly telling Bungie to press the art button and turn that &quot;make game&quot; knob to, in many cases, break the game in some capacity. I am not one of those people. Or, at the very least, I try not to be. And I'm not sure I can't PROVE that, short of what you see before you, because if I could prove it, Bungie would have known my thoughts of this far more casually than what I'm about to mention. I can only imagine the conversations there could have been months ago on Slack or whatever, instead of now after launch into the live game. Here I am, on the internet! And I can not begin to state how <em><span class="underline">HARD</span>, <span class="underline">DIFFICULT</span>, <strong><span class="underline">challenging</span>, <span class="underline">demanding</span>, <span class="underline">formidable</span>,</strong> <span class="underline">LEGENDARY-MYTHIC</span></em> this task Bungie's Weapon Designers had in bringing to Destiny a first-person melee weapon. At least we have triggers on controllers, so that's something you can work with. However, <em>there is no pole arm</em>! No free-range VR control here. Just buttons and sticks, or a mouse and keyboard, which I don't use. It's... <em>a crazy task</em>, and the <span class="underline">deck</span> <span class="underline">is</span> <span class="underline">stacked</span>. Even the button options are limited! <em>For even trying at all, <strong>I thank you</strong></em>. With that said, the Glaive, as it exists at Season 16 (Season Of The Risen) launch in the Witch Queen live game, is without a doubt, not only the worst weapon ever added to the Destiny franchise, but ever in the whole of the Destiny franchise.</p>
<p>Figured I'd rip the band-aid off relatively quickly with this one. In fact, I had to, as I expect this is going to be... erm, hard to discern. I shall be both direct and indirect. I'm going to do my <em><strong>utmost</strong></em> to show you <em>what-it-is</em> I see as glaring flaws, using a variety of my available formats, and it is my hope that you, dear reader, will be able to make up the difference. After all, <em>in any other game</em>, <strong>this weapon is not shit</strong>. It's not <em>baaaaad</em>, per se. And even in this one, at least on a naive level, it is <em>fun</em> to use. It does... exactly what it needs to do, and nothing more. Which... may also be part of the problem, yet unseen in these still very early days.</p>
<p>The Glaive is one of the bigger sells in this Witch Queen expansion. A new weapon type! Thus, a new way to experience the quite-violent-yet-toned-down world of Destiny. As the Glaive is a first person melee weapon, the...  association, bearing, the connection between player and digital foe is different as well. We've had melee weapons for a while now in Destiny, yet the former have all been in third person. It's not so much YOU in the fight as it is your character and their senses. A first-person perspective, in turn, is far more personal.</p>
<p>Why do we play Destiny? Why do we play this stupid, unending, wasteful, and sometimes quite abusive game? Shoot, why do we even come back? Why have we stayed? There are so many other well made games worthy of our attention, and... just why? LET ME STOP YOU THERE, as that is a bigger question than the scope I mean to point out. But probably, one of the answers in a suite of answers is weapon feel. Or more broadly, how the game &quot;feels&quot; to play. The core mechanics that make pulling that trigger or pressing that button so unreasonably satisfying... again, and again and again. <a href="index.php?id=178148" class="internal">I even just recently made a post talking about this very thing</a>. (Also, in my case blah blah <em>arcstrider</em>. Ok I said it.)</p>
<p>Despite all the shooters, and all the other options, nothing else plays <span class="underline"><em>-in its core-</em></span> like Destiny does. And if you enjoy it, like I presume all of us here do, I think it beyond important that this consistency in this game's core (&quot;how it feels to play&quot;) is exactly that. Consistent. With each weapon; sniper, pulse, bows are fantastic at this... you feel as if you are holding it. Using it. Or at LEAST, wielding it. Do you understand that difference, dear reader? Holding, using, wielding?  </p>
<p><span style="font-size:smaller;">(Oh, my! How odd that I bring all this up in the segment about the Glaive! Gee I wonder!)</span></p>
<p>In my observations, I also have to bring to the forefront how first person non-motorized melee weapons have worked in other games. In fact, one game in particular. A game I've played which also included an even larger assortment of first person melee weapons in its roster of options.</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/iykGNEsdGPo?autoplay=0&start="></iframe></p>
<p>This clip here is <span class="underline"><em><strong>Shadow Warrior 2</strong></em></span>. The clips which you'll eventually be seeing below, are from the original non-sequel. Both of which &quot;<em>developed by Poland-based indie development studio <strong>Flying Wild Hog</strong> and published by <strong>Devolver Digital</strong></em>&quot;. In so many words real-quick, it's like they watched every B-grade ninja flick and said, &quot;<em>Let's make that a game with more bitches and cuss words.</em>&quot; And yes, it's irreverent and stupid on purpose. That's its charm, I suppose. This game is... well, <a href="https://www.youtube.com/watch?v=KDJu0w48iC8&amp;list=PLtPiOOjLGiwAUCs6Kv9vuyW-zF7Zd9sG4"><strong><em>very indie</em></strong></a>, and quite frankly shit, but in a good way. It's a dive bar game. You turn your brain COMPLETELY OFF and destroy endless hordes. It's an awful game, I can't recommend it, and I look forward to the third one when I get around to it. </p>
<p>Ya see that title at the original root of this post... no no, I'll bring it down here;</p>
<p><span style="font-size:large;"><strong>Is cool, fun?</strong></span> <span style="font-size:smaller;">(Roll credits, *ding*)</span></p>
<p>Other words I could have used; Bold, Neat, Exciting, Interesting. All of those words at least, I think, are rolled into the word &quot;cool&quot;. With this informal use and context that's how folks seem to use it, and that's how it's being used here. </p>
<p>So while you mull on &quot;<em>Is cool, fun</em>&quot;, let me show you something here...</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/24cSyKcNY4w?autoplay=0&start="></iframe></p>
<p>This clip here is me using a third person sword with EAGER EDGE, &quot;<em>which gains increased Sword lunge distance immediately</em>&quot; after switching to such weapon. It has no right, <strong>none-at-all</strong>, to be <em>as much <strong>fun</strong></em> to pull off as it is. And while the sword itself is <em>fine</em>, the action, the options afforded, makes it <strong>cool</strong>. The weapon is not cool by its self, it's what you can do with it. In this case here, I found this moment &quot;so cool&quot; that I wanted to add sound effects from a &quot;samurai based&quot; tv show that I have enjoyed to emphasize the moment (at least to my mind) of how it felt in the moment. <em>&quot;How it feels to chew gum&quot;</em> blah blah. The only things missing from this clip are some tall grass and one guy falling down after a delay. Generally, I don't care about &quot;weapon feel&quot; with third-person weapons, as again, <em>it's not so much YOU in the fight, as it is your character and their senses</em>. But this weapon, with this perk, with these kinds of moments... <em>has a</em> <strong>feel</strong> I can associate with a sword (hence the edit), <span class="underline">even in third person</span>! And... a unique one at that! <em>It's <strong>FUN</strong>! It's <strong>COOL</strong>!</em> It's!... <em>again</em>, not the sword. It's the perk with the sword. Or let me put that another way, don't even hang up on the word &quot;perk&quot;. What can you do with &quot;this&quot; particular weapon? <em>What is it's <span class="underline">character</span></em>? <strong>Golly!</strong> <em>Why am I being so redundant about this?</em> Eh, otherwise, it's just a &quot;I need burst damage RIGHT NOW&quot;, which is less about <em>feel</em> and more about <em>being able to feel anything at all</em>.</p>
<p>Speaking of &quot;feel anything at all&quot; let's look at the IN-FIRST-PERSON &quot;<strong>far more personal</strong>&quot; perspective pole arm weapon, the Glaive. <em>First person pole arm?</em> THAT, on it's own, is COOL! <em>What can you do with it</em> <strong>IN-FIRST-PERSON?</strong> What cool things can you do with this cool thing? </p>
<p>Well... let's look over the move set.</p>
<ul>

<li>Weapon Fire = Fires Energy Projectile.<br />
<br />
</li><li>Weapon Aim = Shield (If charged through weapon use)<br />
<br />
</li><li>Player Melee Button = One &quot;Stab&quot;. Loops through three animations - Two Stabs, One Pommel.<br />
</li></ul><p>...aaaaand <span style="font-size:smaller;">that's it.</span><strong> THAT'S IT?!!?!? O_O</strong></p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/WNf7EQ0IFtk?autoplay=0&start="></iframe></p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/6-26SH5jSwQ?autoplay=0&start="></iframe></p>
<p>You know, after adding these clips, I just want to apologize again. <em>Y'ALL WORKED ON THIS THING</em><strong> FOR A YEAR!?!?! &gt;_&lt;</strong> I feel like such a <span class="underline">shit</span> here, but OH MY GOODNESS! <em>Did ANYONE! <strong>ANYONE!!</strong></em> ...<em>Go hands on</em> and actually <strong>HOLD</strong> a pole arm weapon for inspiration? <em>What did you all do to come up with this VERY VERY limited move set?</em> I... I don't understand. It just seems to me that in that exploratory phase, in figuring out what you could do in the concepting of this idea, there was a major overlook. Or, instead of exploring new options, the weapons team fell back on what they know (and do well). Because this is hard, and there are deadlines, and all of this can get quite scary.</p>
<p>Basically, as far as I can tell, you made a melee weapon as if it's a gun!  But... <span class="underline">it's</span>-<span class="underline">not</span>-<span class="underline">a</span>-<span class="underline">gun</span>! <span style="font-size:smaller;">(uh oh.)</span></p>
<p>IT'S A MELEE WEAPON! FIRST! The emphasis should <strong><em>Be</em></strong> on the <span class="underline">Melee</span>! It's a Glaive! That's not a gun! <em>IT'S A MELEE WEAPON!</em> <em><span class="underline">THAT'S A THING!</span></em></p>
<p><strong>YOU HAD FRESH OPTIONS BEFORE YOU! AND INSTEAD OF EXPLOITING THESE OPTIONS...</strong><span style="font-size:large;"><strong>!!!!!!</strong></span></p>
<p><span style="font-size:large;"><strong>!!!YOU FELL BACK ON TURNING THIS THING INTO A GUN THAT -JUST- STABS!!!</strong></span></p>
<p><span style="font-size:large;"><strong>JUST. STABS!</strong></span></p>
<p><strong>FOR FUCKS SAKE! IF THAT'S THE BEST YOU CAN DO, YOU COULD HAVE ADDED THIS TO</strong> <span style="font-size:large;">Monte Carlo</span> LIKE THE COMMUNITY HAS BEEN ASKING FOR SINCE... LIKE... FOREVER!-AND-SAVE'D-YOUR-SELF A-WHOLE-freek'n-YEAR!-OF DEV TIME!</p>
<p><span style="font-size:smaller;">...hey man that's not fair, thur's also a shield...</span></p>
<p>-<span style="font-size:large;">NOT</span><strong>THE</strong><span style="font-size:large;">POINT</span>-</p>
<p><strong><em>GA!!!!!</em></strong></p>
<p>It's... painful. It makes me... so... so very sad. I feel like such a shit. I actually kind of wish I could have helped. Never before has a criticism of this game made me feel like this. If only I could have been there.</p>
<p><code>(Oh those Covenant fools, they must've known, there must've been signs.)</code></p>
<p><em>*Sigh*</em></p>
<p>What does this add to the game? What does it do? Or, as I will be exploring in a moment, why is this in the form factor of a long-arm bladed weapon at all? The whole loop for this form, &quot;The Glaive,&quot; is a sham. Don't believe me? Watch this! I'm going to make this WHOLLY NEW weapon type irrelevant. I can't say this with any other weapon in Destiny. They all hold their own in the context-of-style their interaction brings. The fact that we have a pole arm, that it's a glaive, <span class="underline">literally</span> <span class="underline">doesn't</span> <span class="underline">matter</span>. </p>
<p><strong><em>Imagine with me now.</em></strong></p>
<p><span style="font-size:smaller;">(OOoo... nice dissolve.)</span></p>
<p><em><span style="color:#009;">Instead of a POLE-ARM coming out of &quot;the weapon smith of darkness,&quot; we get three magic rings. I know, I know, OH SO ORIGINAL. Just work with me here. Each ring glows when its power is used, because of course they do. First person melee animation? Head Butt. Projectile? Light energy imbued shadow knife. (Side note: wait... why can a thing of the darkness make weapons that uses light energy?...)</span></em></p>
<p><em><span style="color:#009;">And the shield? Well, that's easy. Hold your hand up <span class="underline">LIKE A BAD ASS</span>, and boom, magic shield.</span></em></p>
<p><em><strong>/Imagining done.</strong></em></p>
<p>I know, it's a stupid hodgepodge of an example, but it works. Just because I could (thanks bungie?) each move corresponds to a class, so there could be some kind of bleeding-skill lore thing involving memory, or what have you. Sounds like something of an introduction, yes? Like how the Glaive was used. So there is the story requirement down.</p>
<p>Alright, so continuing with my stupid hodgepodge example, why those things? And &quot;<em>Why do you need a magic ring to head butt?</em>&quot; you're probably asking. <span class="underline">It's for damage! And</span>...um-no-no, so look, let's not get particular about the example, yeah? The point is <em>what</em> <span class="underline">EXACTLY you can do</span> AND <em>WILL SEE</em> if you use a Glaive <em>right now</em> (though obviously not in that exact way). All my example has done is <em>change the</em> <strong>WHY</strong>. Created a CONTEXTUAL SENSE of what you see. </p>
<p>On da' flip, note what we're <strong>not</strong> doing with a Glaive, the first person pole-arm weapon.</p>
<ul>

<li>We're not creating distance<br />
<br />
</li><li>Not delivering a heavy swinging blow<br />
<br />
</li><li>I dream of an ability to parry but that's forgivably unlikely...<br />
</li></ul><ul>

<li><em>There is no footwork</em>, nothing that affects the mobility stat innately per distance of foe(s). <span style="font-size:large;">(DUH!) </span><br />
<br />
</li><li><strong>There is no footwork.</strong> <br />
<ul>

<li>Oh, Oh did I say that already? Gee I wonder if that's important for the feel. <br />
</li></ul>
<br />
</li><li>There is no charging. <br />
<br />
</li><li>There is no stunning.<br />
<br />
</li><li> Nothing to put emphasis on the importance of positioning. <br />
<br />
</li><li>Shoot, there isn't even a &quot;Hollywood&quot; spinny move.<br />
</li></ul><p> Magic rings, debatably, can't do that. <strong><em>A pole arm type weapon can!</em></strong></p>
<p>So I ask again; <span class="underline"><strong>why is this thing a pole arm at all</strong></span><strong>?</strong> It all feels like the whole IDEA of this weapon was coasting on the idea of how cool it would be to have a pole arm weapon. It could have been a <em>Halberd</em>, <em>Harpoon</em>, <em><span class="underline">Spear</span></em>, <strong><span class="underline">Trident</span></strong>, <span class="underline"><em><strong>War Scythe</strong></em></span>... <span style="font-size:large;">whatever</span>. It's the same issue when we come down to the brass tacks of it. Bungie's weapon designers didn't even use what they had with the Glaive. It's nothing more than a miss-used form-factor. <strong>It's not a Glaive</strong>. <em>It is a </em><span class="underline">vessel</span><em> of ideas.</em> <em>It's</em> <strong>a</strong> <span class="underline">fuck-<strong>ing</strong></span> <span style="font-size:smaller;"><em><span class="underline">gimm-<strong>ick</strong></span></em>.</span> <em><strong>*OOF*</strong></em>, that hurt to type.</p>
<p>*Sigh*</p>
<p>In short, as we boil this thing down to its current launched live game form, it's nothing more than a meme. That's it. And while we've had memes before with weapons in Destiny, it's never before been a... <em>whole weapon type</em>. Bungie built a battle loop into a stick and called it a weapon, when it's actually a just a meme. &quot;An amusing or interesting item&quot;. Not so much a true weapon, but a utility in the form of one to justify it being added at all. And I have to wonder aloud, what exactly is the shelf life of this meme? Will folks become bored at seeing the samey same thing? Can the loop it has, last? If it weren't for the suppression mod we have this season, how much use would there be? </p>
<p><em>I don't know</em>. I <strong>DON'T</strong> know.</p>
<p>...</p>
<p> AND THEN SUDDENLY! Because proofreading all of this takes <em>forever</em> when you're an occasional &quot;one man writer and publisher&quot; (/s) in your free time, maybe I DO! <a href="https://dm.reddit.com/r/DestinyTheGame/comments/trd3rd/what_do_you_want_glaives_to_be_bungie/">HOLY SHIT</a>! <a href="https://destiny.bungie.org/patchnotes/189">Thanks for patching that up Bungie!</a> Turns out, just making the seasonal mod suppression effect more of a build up process instead of an instant effect might be enough straw to do it. Uh... <em>wow!</em></p>
<p><span style="font-size:large;">WOW!</span> lol... Oh I feel so sorry ya'll, man oh man... whata...na, look at all this! Let's get this finished.</p>
<p>...</p>
<p>All this said, I OBVIOUSLY do not mean that it can't be fun. Sometimes, bubbles in bathtubs are the height of hilarity, if you just need to turn you brain off. Sometimes you need to stab all the things, and with your friends to boot. Not sure what that says about society, but THAT's <em>a touch</em> <strong>beyond</strong> this texts rambling scope.</p>
<p>No, what all this means is that I find this weapon, and indeed possibly the whole archetype, to be far below the standard I expected from Bungie, which had previously been so seemingly effortless. In any other game, this may have been a pass, but for here. For Bungie. This is a fail. </p>
<p>*Whap*</p>
<p><span style="color:#900;"><span style="font-size:large;"><strong>[F]</strong></span></span></p>
<p> ...And don't get me started on <strong><em>perks</em></strong> with this thing, sience apparently at this point &quot;half&quot; or whatever it is of 'em don't work with &quot;HALF&quot; THE WEAPONS VERY USE.</p>
<p><a href="https://dm.reddit.com/r/DestinyTheGame/comments/tbbkmx/glaive_melee_kills_dont_trigger_weapon_perks_like/">https://dm.reddit.com/r/DestinyTheGame/comments/tbbkmx/glaive_melee_kills_dont_trigger_weapon_perks_like/</a></p>
<p><a href="https://dm.reddit.com/r/DestinyTheGame/comments/tc77b0/glaives_are_having_their_power_and_utility/">https://dm.reddit.com/r/DestinyTheGame/comments/tc77b0/glaives_are_having_their_power_and_utility/</a></p>
<p><a href="https://dm.reddit.com/r/DestinyTheGame/comments/t90fsm/glaives_melee_attacks_have_no_reason_to_not/">https://dm.reddit.com/r/DestinyTheGame/comments/t90fsm/glaives_melee_attacks_have_no_reason_to_not/</a></p>
<p>AHHH! YA GOT ME STARTED!</p>
<p>I know Bungie likes to play (NOT THAT IT IS) 20 questions with what seems like should be obvious, but let me just HIT AT YOU HERE. Put the DARN thing in yer hands. Does it feel good to expect a melee perk to work WHEN YOU MELEE, and it doesn't?  <span style="font-size:large;">WELL GEE I WONDER!</span> &quot;We play our games&quot; DAM WELL DOESN'T SEEM LIKE IT! And I'm not even talking about &quot;balance&quot;, that's its own pregnant seahorse of YEEE HAAA, no this is just BASIC BASIC... is having this perk cause reload to be this slow TOO painful? You know, THAT TESTING THING. &quot;Well behind closed doors&quot;, oh yeah. Sure. Folks, it's a question of use and it's a question of logic within the perks definitions. When we see it says MELEE, and then we MELEE, we expect it to proc. WHY FUCKING WOULDN'T WE?!!? </p>
<p><span style="font-size:large;">English, Motherfucker, do you speak it!? </span></p>
<p><span style="font-size:large;"><strong>It's silly!</strong></span> It's <em>perceptibly</em> aggravating and YOU SPENT A YEAR AND THIS IS WHERE WE... no, shush. I don't know. I don't know. ...<span style="font-size:smaller;">no</span>...no, I'm going to stop. <span style="font-size:smaller;">Son of a bitch</span>. Instead... instead...</p>
<p>Let's take a real quick look at the game-play afforded by a melee weapon from an indie with (probably) <strong><span class="underline">1/16th</span> the budget and know-how</strong>, from a first in their franchise. Note! It's nothing too fancy. Some sword waving, a stab, a 360 degree move, and a &quot;chi&quot; blade for range. And really... look...</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/lALswu5wwmU?autoplay=0&start="></iframe></p>
<p>I'm playing! It's not just a sword... I'm... having fun with the moment. </p>
<p><img src="https://i.imgur.com/EAOzY0j.gif" alt="[image]" /></p>
<p>Basically.</p>
<p> I'm having fun &quot;wielding&quot; the weapon. Shifting my stance, preparing to deliver a killing strike. BECAUSE IT'S <strong>A MELEE WEAPON. YOU CAN DO THAT <span style="font-size:large;">WITH MELEE WEAPONS!</span></strong> Guns...well, less so.  </p>
<p>With the Glaive and its move-set, there's no <em>play</em>... <strong>real</strong>...<strong><em>PLAY!</em></strong> It's, <em>ironically</em>, a blunt instrument. Instead of <em>poise</em>, it's nothing more than just a <em>&quot;Et tu, Brute?&quot;</em> simulator. This rendition of a first person melee weapon, <strong>is not Bungie grade</strong>. The Glaive as is, as launched into this live game of Witch Queen, is <strong><em>undoubtedly</em></strong> the worst weapon ever in the whole of the Destiny franchise.</p>
<p>...</p>
<p>Sorry folks.</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/StJjs2QWG_8?autoplay=0&start="></iframe></p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/K8FMbsLatQ4?autoplay=0&start="></iframe></p>
<blockquote><p>Do not eat the jellybeans.</p>
</blockquote>]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=178286</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178286</guid>
<pubDate>Sun, 03 Apr 2022 22:25:13 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
</item>
<item>
<title>=III.The Ending, Once Upon a Time= (reply)</title>
<content:encoded><![CDATA[<p><code>Pro captu lectoris habent sua fata libelli.</code></p>
<p><em>~ According to the reader's gifts, books have their destiny.</em></p>
<p><code>(Approx. 1668 Words | +/- 15 min. read | About: Character Design.)</code></p>
<p>- - - - - - -</p>
<p>For the last... oh, it has to be at least a half a decade, I've shoveled through a lot of the Gameplay and Investment teams' shitty renditions. <a href="index.php?id=173629" class="internal">Wall of text</a> after <a href="index.php?id=171180" class="internal">wall of text</a>, and 1/3rd of that might just be because of the <a href="index.php?id=174625" class="internal">pure ghost pepper taco shit that was sunsetting</a>. All the same, my criticisms have tended to be directed towards one generalized area involving the design and choices in how this game has been built (or broken) to play.</p>
<p>On the flip side, the art and concepting teams at Bungie have been untouchable in my eyes. A whole different kind of shit! As in, &quot;SHIT! Y'all are good.&quot; Just fantastic. In fact, real quick, here is me <a href="index.php?id=173144" class="internal">raving about Europa</a>. And here is a bunch of us talking about <a href="index.php?id=155129" class="internal">the Dreaming City</a>. And then here I am talking about...<a href="index.php?id=16357" class="internal">art? Or, at least, having fun with it.</a> &quot;Wonderfully heartening and somewhat puzzling&quot; indeed! It's still true. lol. ^_^  </p>
<p>I've had NOTHING but good things to say about what the art and concepting teams have created.</p>
<p><em>Until now.</em> </p>
<p><strong>CONGRATULATIONS!</strong> </p>
<p><span class="underline">You've earned <strong><em>ONE</em></strong></span>... (<span style="font-size:smaller;">J.I.C; &quot;One&quot; is what mere mortals call &quot;a number,&quot; art team. It helps communicate an amount. You're welcome.) </span> ...<span class="underline"> internet exclusive INSANEdrive rant</span>. Since this is your first time, I should let you know that this means I'm about to &quot;<a href="https://en.wikipedia.org/wiki/Lewis_Black">Lewis Black</a>&quot; your shit, you motherfuckers. It's nothing personal, and if you take it personally, you're doing it wrong. AND! Since I'm talking about/to an art team, I've INCLUDED VISUAL EXAMPLES! They are probably lousy visual examples, but 'ay. I'm (mostly) self-taught, and I suck at everything! Such is life. Also, as an artist, my stuff is always the worst stuff ever! Therefore, my-art-sucks. <em>Shut-up</em>. I-don't-want-to-talk-about-it.</p>
<p>So! Let's get this party started. The first two minutes of this video below are simply the ending of the Witch Queen Campaign. Feel free to watch it if you wish, but what I have to say starts afterwards. </p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/ofW3RYbSL9g?autoplay=0&start="></iframe></p>
<p>Out from the shifting noise of the warbling black ooze, a form collects toward the camera as hands collected, resting palm side in, creating the shape of a pyramid. The rest, &quot;of-form&quot;, follows, built in ever shifting arrays, into a tall, slender body. The hands break their rest, and seems to temporally <a href="https://en.wikipedia.org/wiki/Onion_skinning">onion skin</a> against reality. The camera pans down and shifts to the right of this slender form, which is passing the camera by. A cape, also seemingly rubbing against time itself, not only &quot;onion skins&quot; upon this reality, but at the foot of it, glows an eerie orange hue. A hue often seen when the power of the darkness is at play. </p>
<p>While this shape is in <em>some</em> place, and indeed also speaks prophecy and warning, these are not the parts which require focus in this text here today. The focus is exactly on this form, clearly sentient and now centered upon. This form seen in whole, is at its top, misting or perhaps boiling a smoke(?) of faces. On the whole, it is undoubtedly an unearthly thing. Speaking about its truth as <em>true worlds</em> dance around as mere diorama, a simple.-Childs.-Thing.</p>
<p>Know that for me, dear reader... I <em>was</em> <strong>so completely blown away</strong>. Everything seemed so <em>RIGHT</em>! </p>
<p>And then...</p>
<p><span class="underline">AND THEN!</span></p>
<p>Bungie revealed... <span style="font-size:smaller;">this</span>. </p>
<p><a rel="thumbnail" href="https://i.imgur.com/oiSKhjF.jpg"><img src="https://i.imgur.com/oiSKhjF.jpg" class="thumbnail" alt="[image]" /></a></p>
<p>No...wait...</p>
<p><span style="font-size:large;">THIS!</span></p>
<p><a rel="thumbnail" href="https://i.imgur.com/TwuWvw5.png"><img src="https://i.imgur.com/TwuWvw5.png" class="thumbnail" alt="[image]" /></a></p>
<p><span style="font-size:smaller;">What.</span> <em>The Fuck</em>. Anime <span class="underline">bullshit</span>, is <strong><span class="underline">this?!</span></strong></p>
<p><em>You...</em></p>
<p><strong>I...</strong></p>
<p><strong><em>*Consternated Shock* MMMMMMMMMMMMMMMMMMMMMMMMM.</em></strong></p>
<p><span style="font-size:large;">THIS SHAPESHIFTING SUCKA IS THE DARKNESS! DID YOU HAVE TO MAKE IT FUCKING <a href="https://en.wikipedia.org/wiki/Kawaii">KAWAII</a>!</span></p>
<p>I could <em>forgive</em> the human hands, I could <em>forgive</em> the general construction of a &quot;human form&quot;, as after all, <em>YOU DID EVERYTHING TO SHOW</em> &quot;this foe is THE ree-al&quot;! <em>IT IS</em> <strong>THE!</strong><strong><em>-SHIT!</em></strong> AND IS <em>COM'N</em>. <strong><em>TO!</em></strong> <strong><em><span style="font-size:large;">CO-LLECT!</span></em></strong></p>
<p><span style="font-size:large;">THIS MOTH'A HAS FLIPP'N <strong>FACES</strong> <em>BOILING OUT</em> 'IS <strong><em>GOSH <span class="underline">DARN</span> HEAD</em></strong>!</span> And <strong><em>Y'ALL</em></strong>... with the ability to make <strong><em>THE FARTHEST REACHES OF YOUR IMAGINATION!</em></strong> <span style="font-size:large;"><em>You go for the <strong>fucking</strong>, basic bitch, &quot;dish-sized and basically human&quot; cornea, iris, conjunctiva eyeballs?!?!? </em></span> <span style="font-size:large;"><span class="underline"><em><strong>WHO IN THE -FUCK- APPROVED THAT SHIT!</strong></em></span></span></p>
<p><em>Of all the</em> <span class="underline">GOSH DARNED</span> <em>options</em>...<strong>*rrrra*</strong>... Well. Well <strong>'d</strong> <em>welly</em> well well <span style="font-size:smaller;">well</span>. 'pprnt'ly the Darkness is da <a href="https://en.wikipedia.org/wiki/Grey_alien">Grays</a>, and there for the Light must be <span style="font-size:large;">*GASP!*</span> *whispers* <span style="font-size:smaller;"><a href="https://en.wikipedia.org/wiki/Reptilian_conspiracy_theory">LIZARD PEOPLE</a></span>. <span style="font-size:large;">Of course!</span> HOW COULD WE BE <em>so blind</em>! All them co' blud'd little shits do is bask in the light, and <em>kill</em>. Them the CATS of the lizard world!... lol... OK, so I'm having fun here being &quot;outraged,&quot; but geez louise.</p>
<p><strong> You just...</strong> <em>had</em> to go and belly flop into the trope pool of gosh darned &quot;<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/MostWritersAreHuman">Most Writers Are Human</a>&quot;. <em>FOR FUCKS SAKE!</em></p>
<p><span style="font-size:smaller;">(Warning: Almost 29 year old spoilers for this Star Trek:TNG episode.)</span></p>
<p><iframe style="border:none;" width="568" height="320" src="https://www.youtube.com/embed/NbHGYlB7208?autoplay=0&start="></iframe></p>
<blockquote><p>&quot;...but perhaps...one day...&quot;</p>
</blockquote><p>You know what I was <strong>HOPEING</strong> to see?! Something along the lines of...</p>
<p><a rel="thumbnail" href="https://i.imgur.com/W6MJ2tI.png"><img src="https://i.imgur.com/W6MJ2tI.png" class="thumbnail" alt="[image]" /></a></p>
<p><strong>For starters.</strong> <em>At least</em> it would line up with <span style="font-size:large;">everything else I saw</span>. And you have to admit to (or at least I do) feeling SOMETHING when you first see that. It's the most BASIC-YET-ON-BRAND thing you could have done, and you just SKIPPED over basic, and just went for <a href="https://www.youtube.com/watch?v=X6WHBO_Qc-Q">SIMPLE SIMON</a> regular ass eyeballs. Shoot, ass eyeballs would have been an improvement! Darkness has seen some shit! ...lol.</p>
<p>Apparently, BECAUSE THEY MISSED THIS ONE THING OUT OF A MILLION AND THUS IT MAKES TOTAL SENSE, I have more imagination than <strong><em>ALL</em></strong> of Bungies art team! What? I'm TOTALLY being serious right now. <em><strong>I'm not <a href="https://en.wikipedia.org/wiki/Tongue-in-cheek">biting my cheek</a> at all!</strong></em> <span style="font-size:smaller;">ow my butt.</span></p>
<p>...You know what I was hoping for? To <strong>NOT</strong> see a face. That's right...</p>
<p><a rel="thumbnail" href="https://i.imgur.com/fkqt5GM.png"><img src="https://i.imgur.com/fkqt5GM.png" class="thumbnail" alt="[image]" /></a></p>
<p>NO FACE! Oh shoot, I forgot the nose! ... oooo. That... that's look'n kinda fali... no no I can fix this, I can fix this...</p>
<p><a rel="thumbnail" href="https://i.imgur.com/5xngKAL.png"><img src="https://i.imgur.com/5xngKAL.png" class="thumbnail" alt="[image]" /></a></p>
<p><em>Hmmm</em>. That's uh... kind of worse... One moment... one moment...</p>
<p><span style="font-size:large;"><strong>...THERE!</strong></span></p>
<p><a rel="thumbnail" href="https://i.imgur.com/NYDtJF2.png"><img src="https://i.imgur.com/NYDtJF2.png" class="thumbnail" alt="[image]" /></a></p>
<p>YEAH! So it's not entirely &quot;No Face,&quot; but you get the idea, right? I'm looking to turn this shape-shifting (?) look'n fella into <a href="https://www.ign.com/wikis/avatar-the-last-airbender-legend-of-korra/Koh_the_Face_Stealer">Koh</a>. That would be something! No face, with all those faces coming out of the top of its head? THAT WOULD HAVE BEEN LEGIT! And, in case you missed it, It was right there! Looking you in the... </p>
<p><span style="font-size:smaller;">(Click the picture for what I'm referencing.)</span></p>
<p><a href="https://www.youtube.com/watch?v=g_SeVyzFxA8"><img src="https://i.imgur.com/Zlx5LdD.jpg" alt="[image]" /></a></p>
<p>...<span style="font-size:large;"><strong>FACE!</strong></span></p>
<p>There may have been a downside, though, as I noticed there was nothing to draw the eye to all the empty space, which is why I kept the mono-brow here. Plus, a pyramid felt too cheesy. The last thing anyone wants is to turn the darkness into a gosh darned power ranger.</p>
<p><a rel="thumbnail" href="https://i.imgur.com/JTKYuza.jpg"><img src="https://i.imgur.com/JTKYuza.jpg" class="thumbnail" alt="[image]" /></a></p>
<p>But, for the sake of argument, let's say Bungie is convinced the character known as &quot;The Witness&quot; needs a human-recognizable ability to see.</p>
<p><em>So fine! We'll just cyclops this fool!</em></p>
<p><a rel="thumbnail" href="https://i.imgur.com/QuClYuk.png"><img src="https://i.imgur.com/QuClYuk.png" class="thumbnail" alt="[image]" /></a></p>
<p><strong>&quot;Mr. Anderson&quot; </strong>...No wait... that's not right... hmmm...</p>
<p><a rel="thumbnail" href="https://i.imgur.com/fkPMYnS.png"><img src="https://i.imgur.com/fkPMYnS.png" class="thumbnail" alt="[image]" /></a></p>
<p><strong>&quot;Dormammu I've Come To Bargain&quot;</strong>... no no, sorry sorry, I just, <span style="font-size:large;"><em>THERE WERE SO MANY RENDITIONS!</em></span> I don't have Perforce! I know it looks messy, but I know where everything is! I just need... to... I can find it... I can find it...</p>
<p><span style="font-size:large;"><strong>AH-HA! FOUND IT!</strong></span></p>
<p><a rel="thumbnail" href="https://i.imgur.com/pq1lwbF.png"><img src="https://i.imgur.com/pq1lwbF.png" class="thumbnail" alt="[image]" /></a></p>
<p>Yea? I mean, if you're going to have it be a giant human eyeball, you might as well <em>commit</em>, right?</p>
<p><span style="font-size:large;">BUT WAIT! THERE'S MORE!</span></p>
<p>While making my mock up, <em>other</em> ideas came about, as they do.</p>
<p><a rel="thumbnail" href="https://i.imgur.com/o4sgWWn.png"><img src="https://i.imgur.com/o4sgWWn.png" class="thumbnail" alt="[image]" /></a></p>
<p>So here is a rendition where I was thinking, &quot;<em>Instead of eyes, why not warped folds of 'skin' where the eyes would be</em>&quot;. That would be alien and unnerving. But! As I started that, I got hit with another idea, so I made a quick (and honestly, my worst of all of these) scribble when suddenly I found myself reminded of...</p>
<p><span style="font-size:large;">...THIS!</span></p>
<p><a rel="thumbnail" href="https://i.imgur.com/QUvIcMt.jpg"><img src="https://i.imgur.com/QUvIcMt.jpg" class="thumbnail" alt="[image]" /></a></p>
<p>I found myself thinking, &quot;<em>What if the 'Temporal Instability' caused by, well... 'it' the darkness, <strong>was</strong> its eyes!</em>&quot;. That should be on its face! Not only would that be cool, but in the order of how things play out in the ending cinematic, that would make A TON of sense with the &quot;face&quot; reveal. Oh, surprise!!</p>
<p><a rel="thumbnail" href="https://i.imgur.com/sd8iwhN.png"><img src="https://i.imgur.com/sd8iwhN.png" class="thumbnail" alt="[image]" /></a></p>
<p>But then I go and say, &quot;OK, let's add this to the idea, and shade things out a touch.&quot; What does that look like? So I go in and shade these &quot;folds&quot; or whatever and...</p>
<p><a rel="thumbnail" href="https://i.imgur.com/BnmJK7b.png"><img src="https://i.imgur.com/BnmJK7b.png" class="thumbnail" alt="[image]" /></a></p>
<p>Well... it's definitely alien. In some ways, it kind of reminds me of a... cuttlefish? I'm not sure why. But then I realized between the lines... I fell back into the trap I had criticized. <em>I made eyes.</em></p>
<p><a rel="thumbnail" href="https://i.imgur.com/9Londu6.png"><img src="https://i.imgur.com/9Londu6.png" class="thumbnail" alt="[image]" /></a></p>
<p>That said, I still think this is a huge improvement in concept from what we got. On one hand, I made something that is humanly recognizable, but is also, on the same coin, strange. <strong><em>AS EVERYTHING ELSE of this thing <span class="underline">is strange</span>! </em></strong></p>
<p><em>But then</em>... <strong>I knew, I had not yet reached perfection.</strong></p>
<p><span style="font-size:large;"><strong>SOMETHING WAS MISSING!</strong></span></p>
<p><strong>|</strong></p>
<p><strong>|</strong></p>
<p><strong>|</strong></p>
<p><span style="font-size:large;"><strong>SOMETHING OBVIOUS.</strong></span></p>
<p><span style="font-size:large;"><strong></strong></span></p>
<p><strong>|</strong></p>
<p><strong>|</strong></p>
<p><strong>|</strong></p>
<p><span style="font-size:large;"><em></em></span></p>
<p><span style="font-size:large;"><em>IT WAS LOOKING RIGHT AT ME</em>, <strong>and then</strong> I KNEW WHAT I HAD TO DO!</span></p>
<p><strong>|</strong></p>
<p><strong>|</strong></p>
<p><strong>|</strong></p>
<p><span style="font-size:large;">I realized...</span></p>
<p><span style="font-size:large;">|</span></p>
<p><span style="font-size:large;">|</span></p>
<p><span style="font-size:large;">|</span></p>
<p><span style="font-size:large;">...The Darkness, in its (APPARENTLY) true form...</span></p>
<p><span style="font-size:large;">|</span></p>
<p><span style="font-size:large;">|</span></p>
<p><span style="font-size:large;">|</span></p>
<p><span style="font-size:large;"> ...truly is...</span></p>
<p><span style="font-size:large;">|</span></p>
<p><span style="font-size:large;">|</span></p>
<p><span style="font-size:large;">|</span></p>
<p><span style="font-size:large;">PERFECTION!</span></p>
<p><span style="font-size:large;"></span></p>
<p><a rel="thumbnail" href="https://i.imgur.com/LcezRZL.png"><img src="https://i.imgur.com/LcezRZL.png" class="thumbnail" alt="[image]" /></a></p>
<p><span style="font-size:large;"><strong><em>PERFECTION!</em></strong></span></p>
<p><a rel="thumbnail" href="https://i.imgur.com/VYj3Fgg.png"><img src="https://i.imgur.com/VYj3Fgg.png" class="thumbnail" alt="[image]" /></a></p>
<p>I could <em>make</em>, no more.</p>
<p>Well... I could turn it into a DBO usable avatar.</p>
<p>Here ya go DBO!</p>
<p><img src="https://i.imgur.com/q0s4mXN.png" alt="[image]" /> ^_^</p>
<p>Yeah, I know. I am a very silly man. But despite the silliness, I am quite serious in my renditions and, <em>if a touch colorful and obviously exaggerated</em>, thoughts. You could have made it be ANYTHING, and you just went with eyes. And I think, for a studio that has proven it knows how to make art, this just... is kind of sad. I can't know what your intentions are, and I hope your reasons are worth it, but... man, EVEN IF it's all shape-shifty, <em><span class="underline">THIS</span></em> was the face you wanted to show first!?</p>
<p>I do not understand.</p>
<p><a rel="thumbnail" href="https://i.imgur.com/TwuWvw5.png"><img src="https://i.imgur.com/TwuWvw5.png" class="thumbnail" alt="[image]" /></a> </p>
<p>Ah! I re-triggered myself! </p>
<p>Bungie, you put freek'n Disney Eyes on the embodiment of the darkness, fuk'n really?! What were y'all thinkin'! It looks like something you might see in a Korean skin care commercial. When it blinks, does the action push its head back?</p>
<p>Ugh. I really don't understand. It was all SO CLOSE.</p>
<p>Other than that... I mean, shoot, everything else is basically straight <span style="color:#600;"><em>fire</em></span>. I know some folks here aren't fans of the swamps, but that's OK. Not everything has to be a gleaming jewel. It's interesting, and it looks like what I know. And as for the stuff that is purely made up, it looks like what one could imagine. Though, <em>do I</em> <span style="font-size:smaller;">*sniff* *sniff*</span> <span class="underline">yes</span>, I do sense a hint of <a href="https://lotr.fandom.com/wiki/Minas_Morgul">Minas Morgul</a> in the inspirations? Someone in the art team used it in the reference sheet!</p>
<p>And...that's all I have to say about that. Y'all are awesome.</p>
<p><span style="font-size:large;">GG folks.</span></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=178285</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178285</guid>
<pubDate>Sun, 03 Apr 2022 22:22:26 +0000</pubDate>
<category>Fan Creations</category><dc:creator>INSANEdrive</dc:creator>
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