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Yesterday, Bungie gave us a heads up about this week's Hotfix, aimed to help reverse some of the changes to content access that came with Curse of Osiris. For those who haven't purchased Destiny 2's first expansion, fear not, as you'll have access to Trials and the Prestige Mode raid soon enough (Bungie is even postponing Faction Rally until everyone has access to it)!
Betcha can't stick it... anymore. The June update is live, removing the ability to stick Tripmines to enemies (they've clearly learned to lather themselves with oil). Don't despair too much about this and other nerfs, because Hunters (and the other classes) have also seen a number of PvE buffs to help with the Orb-making. And you'll need those buffs, because a few of your favorite weapons have received some balance tweaks as well.
It's a minor one, but the greatly-anticipated Hotfix for melee attacks (discussed in last week's TWAB post) is Live now. Notes are available over on Bnet (and locally), if you're curious about a couple of other fixes included in the patch.
What's Nightfall and Nightstalker have in common? They're the main focus of today's hot fix from Bungie! The extra shots given by Nightstalker's Quiver option have been disabled until a true fix can be created. As well, the Nightfall rewards have been adjusted for this week and the forseeable future. There's also some notes about the King's Fall Hard Mode and its own rewards so give it a look! (Local copy here.)
Bungie released a small Hot Fix today, bringing the version to 188.8.131.52. No big changes, but it did fix two issues that were plaguing players since the last hot fix. See the changes at Bungie.net or in our local update section.
Bungie just dropped some patch notes on the latest hotfix. Pocket Infinity has been tuned up again and the first level of The Dark Below has been added back into the Director, yay! A few more tidbits in the link.
That's it for me tonight - see you on the Moon tomorrow!
The Destiny Dev Team posted the patch notes for the Destiny update going live tomorrow on Bungie.Net. This one's major adjustments are weapon balance, with the shotgun losing range and the auto rifle losing a few nuances of effectiveness (which hopefully leads towards some more weapon variety in matches!), but there's more fixes in there, too. Update: It's now in our patch notes archive.
Bungie pushed through a little patch the other day. Most of it is invisible stuff, fixes for behind the scenes, but the relevant change for players is that public events are now occuring twice as much! (Thanks, Yapok)