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The Patch Notes for Destiny 2 1.1.3 went live yesterday on Bungie.net (and here, as well) - if you haven't read through them, it's worth a look. This one's mostly about keeping track of the things you do (via emblems), but there are quite a number of changes and fixes that are unrelated to scoring. Take a look!
Destiny Update 1.1.2 is now live, and the patch notes include all the changes in this one. It's a hefty list; in addition to the main event (the addition of Armor Masterworks), there are many, many little changes, solving problems that bugged you and problems you didn't even know about. Check out the full deal, either at Bungie.net or in our own Patch Note Archive!
Whether you're going to enjoy the day in a Fireteam of two (hope you weren't looking forward to Crimson Doubles!), or you plan to hop onto Matchmaking while enjoying a lobster thermidor for one, you're going to have to download the latest hotfix for Destiny. Hotfix 220.127.116.11 is all about tuning the sandbox and experimenting with a few unexpected changes. Say goodbye to special ammo hoarding and hello to low-RoF weapons! As always, a local copy will be available shortly.
And thanks, unoudid for the heads up!
Patch notes for Destiny 2.5.0, the update that brings us The Dawning, are live now (as is the patch, if you log into Destiny). Lots of changes, some big, some small - go read 'em! (There's a copy in our Patch Note Archive, if you'd rather.) As a reminder, that archive is searchable, if you're looking for something specific from the past.
Being gone last week caused the oversight of another important Bungie release - Update 2.4.1, which paved the way for the Hard-mode raid, along with providing support for the Festival of the Lost. Patch notes are extensive; you can read them on Bungie's site, or you can read them in our Patch Notes Archive. Either way, they're worth going over - they contain a lot of useful info, including specific details on what light levels are supported by which activities. Check it out! UPDATE: DOH! Looks like being gone means forgetting to do my homework, too! It was pointed out that there was, indeed, a newspost covering this update - next time I promise I'll look more carefully! I'm leaving this post because it links to the local version, as well.
Before the Heroic-difficulty Wrath of the Machine drops, Bungie has released a hefty patch to address a few issues, circumvent sneaky Gjallar Horn dismantling, and provide a few quality of life changes (such as the much-needed improvement of Eris Morn's box of raisins). Give it a read, or keep an eye on the local patch notes for lighter reading.
Bungie dropped a Hotfix this morning - mostly, it's small bugfixes in strikes and PvE activities (but if you're affected, most will make you happy). With perhaps one exception... if you hadn't taken your opportunity to farm Omnigul for a Grasp of Malok before now... sorry. That time has passed. Read all the details on Bungie.net - or here, in our Patch Notes Archive.
Bungie's been busy - there is both an Update Preview, discussing the reasons behind some of the changes that are being made in preparation for Rise of Iron, and an actual Update, listing the specific changes, available on their site. (Local versions of both pages - the update preview and the full update - are also available in our Patch Notes Archive.) Go give 'em a read - there's sure to be stuff that makes you happy, and stuff that makes you sad. Thanks to bluerunner for starting a discussion thread in our forum.
The latest Update notes are live on Bungie.net (and in our Patch Note Archive) - it's a few niggling problems they wanted to correct before Rise of Iron drops in a couple of months. It's also the last update (barring emergencies) for legacy consoles. Go give it a read! Got comments? CybrKN started a thread on the forum.
Betcha can't stick it... anymore. The June update is live, removing the ability to stick Tripmines to enemies (they've clearly learned to lather themselves with oil). Don't despair too much about this and other nerfs, because Hunters (and the other classes) have also seen a number of PvE buffs to help with the Orb-making. And you'll need those buffs, because a few of your favorite weapons have received some balance tweaks as well.
It's a minor one, but the greatly-anticipated Hotfix for melee attacks (discussed in last week's TWAB post) is Live now. Notes are available over on Bnet (and locally), if you're curious about a couple of other fixes included in the patch.
The long-awaited fix for Birth of History's sunroof has finally arrived! Bungie has posted the patch notes for today's Update over on Bnet. There are a handful of other changes in the notes as well (as if you could want more), so check out what else is in store! Thanks, CyberKN. (We have a local version, for those who prefer.)
The latest weekly update at Bungie is live - visit to see their new streaming studio, get details about next week's Iron Banner, and see fun community vids. While you're there, notice the update that Bungie.net as a whole has received, and take a look at the patch notes explaining today's minor game update (basically, they added the ability to give you a free ghost if you played Crimson Days last week). Both the update and the patch notes are local, as usual.
We're a bit slow this week, but there's lot of new content for you on B.net. Patch 2.1.0 went live on Tuesday - you can read the full patch notes (edited today, in fact) there, or here, in our local archive. Some of the damage numbers were a bit wonky (and have been edited a couple of times now); explanations for these changes can be found in today's Bungie Weekly Update (also with a local copy). There's a boatload of other good stuff in there, too - including a piece from Urk which should allay your fears if you were one of the people who worried that 2016 would be full of events like the Sparrow Racing League, but no other substantial content. Finally, there was a Hot Fix this morning, correcting some unexpected behaviors brought on by the patch. (This is local, too.) Go read it all!
Sage, Sandbox Extraordinaire at Bungie, has written up a preview of the patch coming next week focusing on the changes being made to Titan subclasses, most of which are concentrated on the Sunbreaker class. There's data, charts and more to back up Bungie's direction - go read!
At the same time that the Iron Banner kicked off this morning, a new update dropped - swing by Bungie.net to read all of the details. (You can read them in our Patch Notes Archive, as well, if you'd rather.) Lots of little fixes and tweaks, but the biggest bits of news are incorporated into the title: Banshee-44 is now selling Weapon Parts, and many Crucible quests have been streamlined and smoothed out. Worth your time to read!
Along with the launch of Iron Banner and Tess's Eververse Trading Company, we're also getting Destiny Update 2.0.1 today. CougRon was first in our forum to bring it up, and you can read all the patch notes on Bungie.Net. There's quite a few tweaks and fixes to essentially every aspect of the game, so give it some attention. You can read a local copy here.
We forgot to post about it yesterday, but the Weekly Update arrived with a review of King’s Fall raid top-ten and a blub from Senior Designer Andrew Weldon about the new Zone Control game type that we can find in the Weekly playlist. The weekly update was accompanied by patch notes for Destiny Update 18.104.22.168 which includes bug fixes and mitigation for Three of Coins farming rituals.
Bungie has posted what will most likely be the final update before The Taken King releases tonight at 2AM PDT. Read the notes at Bungie.net or below:
22.214.171.124 - The One about the Collector's Edition
Before we launch Destiny: The Taken King, there's time for a fix impacting the delivery of items associated with the Collector's Edition.
Bungie has posted the patch notes for Destiny Update 2.0.0, in preparation for next week's release of The Taken King. The list is monstrously long, so either swing by Bungie.net to read it, or check it out here in our own Patch Notes Archive - but either way, take a look, because this will affect almost everything you do in the game!
Yesterday's update recaps the recent reveals and shows off a new Crucible trailer letting us know that all Guardians, whether or not you bought The Taken King, will have access to the new Crucible maps for a limited time as a preview. There's also some patch notes on more of the changes coming in 2.0, news that the Moments of Triumph deadline has been slightly extended, and some tips in there on how to prepare for Taken King. Local copy is here and you can always discuss/debate the news in our forums here!
Bungie released a Hot Fix today, mainly to fix the Husk of the Pit not dropping during the Fist of Crota mission. They did put in a few small changes as well though, see the patch notes over at Bungie.net or read them below:
Bungie released another patch this morning, and they are adding to their streak of knocking it out of the park. Go read the patch notes to see the changes they made (or see them below)!
Prison of Elders
Trials of Osiris