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HITMAN (Destiny)

by CruelLEGACEY @, Toronto, Sunday, May 21, 2017, 21:12 (2531 days ago) @ cheapLEY

By releasing new maps episodically, they almost forced players to engage on a deeper level and replay maps, learn them intimately, get excited about Elusive Targets, be a part of the ongoing conversation about that game.

The flip-side of this coin is that an episodic release schedule forced the developers to treat each level as a piece of content that needed enough depth to be intensely replayable. Another reason why going episodic more than likely improved the quality of the final product.


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