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The Cargo Cult of Game Mechanics (Destiny)

by Blackt1g3r @, Login is from an untrusted domain in MN, Thursday, January 15, 2015, 08:41 (3402 days ago) @ Cody Miller

I think it's more like a trade-off. The bigger the game, the more people you need to get things done. The more people you have, the harder it is to stick to a single vision of a good game.

I think it is made pretty clear in "Masters of Doom". You look at the different companies in that book and you sort of get the impression that you want as small a team as possible to create the game that you want. If the team gets too large then the quality of the game starts dropping because nobody can keep track of everything and ensure that it's all consistent.


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